View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029104 | Heart Of The Machine | Bug - Gameplay | Jul 22, 2024 6:00 am | Jul 26, 2024 10:13 pm | |
Reporter | Pingcode | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.569 Fixes | ||||
Fixed in Version | 0.571 Boatload Of Fixes | ||||
Summary | 0029104: Androids can attack when they have remaining AP but you have no Mental Energy | ||||
Description | Androids are able to shoot when they have AP but you no longer have Mental Energy. This is consistent across different android types but does not apply to vehicles or actions besides shooting "Extra Shots.save" shows a scenario where all but 1 mental energy has been used but a Nickelbot still has 5AP. It is able to expend all 5 shots against enemies even though the last unit of ME will be spent by the first shot. "Extra Shots Before Shooting.save" is placed right after spawning the enemies for simplicity of testing different scenarios. All the androids within range of the fight will be able to fire regardless of remaining ME, even if you spend all mental energy on building before shooting | ||||
Tags | No tags attached. | ||||
duplicate of | 0029056 | resolved | Chris_McElligottPark | Able to attack even after using up all mental energy |
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marking this as a duplicate of https://bugtracker.arcengames.com/view.php?id=29056 |
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Thanks! * Fixed a bug that was allowing androids to still attack when the player was out of mental energy, but the android still had AP. ** There were actually several flavors of this, and all of them should now be fixed. |
Date Modified | Username | Field | Change |
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Jul 22, 2024 6:00 am | Pingcode | New Issue | |
Jul 22, 2024 6:00 am | Pingcode | File Added: Extra Shots.save | |
Jul 22, 2024 6:00 am | Pingcode | File Added: Extra Shots Before Shooting.save | |
Jul 22, 2024 9:21 am | Trogg | Relationship added | duplicate of 0029056 |
Jul 22, 2024 9:22 am | Trogg | Assigned To | => Chris_McElligottPark |
Jul 22, 2024 9:22 am | Trogg | Status | new => confirmed |
Jul 22, 2024 9:22 am | Trogg | Note Added: 0069716 | |
Jul 26, 2024 10:13 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jul 26, 2024 10:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 26, 2024 10:13 pm | Chris_McElligottPark | Fixed in Version | => 0.571 Boatload Of Fixes |
Jul 26, 2024 10:13 pm | Chris_McElligottPark | Note Added: 0069795 |