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IDProjectCategoryLast Update
0002894AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJan 25, 2012 9:20 pm
ReporterEgahn Assigned ToChris_McElligottPark  
Severityminor 
Status consideringResolutionopen 
Product Version5.000 
Summary0002894: Allow adding allied ships to control groups in multiplayer
DescriptionMy friend and I play AI war, almost always together. During our games, we frequently delegate responsibilities, including control of certain types of ships. In my case, I am usually responsible for the Raid starships. However, because I'm not able to add my allies' ships to my control group, I'm forced to follow the task force visually through each jump and "re-acquire" them by double clicking on one of them (mine or theirs). It would be nice if I could just add my allies' ships into a control group permanently! =)
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Relationships

related to 0002942 resolvedChris_McElligottPark Assigning allied ships to a control group places them in the ally's control group. 

Activities

TechSY730

Feb 20, 2011 8:22 pm

reporter   ~0010543

Hmm, I think it used to be that if you tried to assign an allied ship to a control group, it doesn't get put into your control group, but theirs (yea, it was weird). Not sure if it still is that way, or if trying to assign a control group to an allied ship is a no-op.

Most certainly would support this though. Frequently I like to be the defensive guy, and let others use my ships for attack. This would help them greatly.

Egahn

Feb 20, 2011 11:44 pm

reporter   ~0010558

What TechSY said was confirmed by a friend and I tonight... if I try to put his ships in one of my control groups, it actually assigns them to HIS control group, without giving me any feedback. Seems like they should be in mine, instead of screwing with his groups, if possible?

XRsyst

Feb 21, 2011 12:16 am

reporter   ~0010568

This issue is irritating and has come up in just about every game I've played. Usually we have one or two people managing fleets, and another doing raid type attacks further out on tachyon guardians or other misc things.

Chris_McElligottPark

Mar 23, 2011 7:43 pm

administrator   ~0011378

* Previously, when a player was controlling an ally's ships and tried to put that ship into a control group, it would add it to the ally's control group instead of the local player's control group. Having cross-player control groups is not possible without really expanding the control group data structure, which doesn't seem like a good idea to do at the present time, so for the time being allied ships simply won't go into control groups if a player tries to put them in there, at least cutting out the worst of the confusion.

dorenthas

Jan 25, 2012 9:20 pm

reporter   ~0018131

Last edited: Jan 25, 2012 9:20 pm

This suggestion has been around for a while. Has there been any changes in the control group data structure since that would make it more feasible? For my friends and me, it would *definitely* be a plus.

Issue History

Date Modified Username Field Change
Feb 20, 2011 8:15 pm Egahn New Issue
Feb 20, 2011 8:22 pm TechSY730 Note Added: 0010543
Feb 20, 2011 11:44 pm Egahn Note Added: 0010558
Feb 21, 2011 12:16 am XRsyst Note Added: 0010568
Feb 24, 2011 4:38 pm FunnyMan Relationship added related to 0002942
Mar 23, 2011 7:43 pm Chris_McElligottPark Note Added: 0011378
Mar 23, 2011 7:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 7:43 pm Chris_McElligottPark Status new => considering
Jan 25, 2012 9:20 pm dorenthas Note Added: 0018131
Jan 25, 2012 9:20 pm dorenthas Note Edited: 0018131
Jan 25, 2012 9:20 pm dorenthas Note Edited: 0018131