View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028930 | Heart Of The Machine | Bug - Gameplay | Jun 23, 2024 1:15 am | Jun 23, 2024 10:27 am | |
Reporter | c67f | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.555 Lens Reimagining | ||||
Fixed in Version | 0.556 Resume Thinking | ||||
Summary | 0028930: Standby mode doesn't seem to do anything - it doesn't let me pass the turn with space bar when all units are in standby. | ||||
Description | Not sure if this is a bug or intended, but I thought that when I put all my units into standby mode, I would be able to press space to end the turn - same as if I had used up my mental energy. I think that did happen in one of the earliest playtest builds (still post-Transformation, I mean), but it doesn't anymore. I'm not sure what Standby is for if this is intended. | ||||
Tags | No tags attached. | ||||
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This is intentional behaviour, it's supposed to cycle through your standby units once there aren't any non-standby units with ap left. Standby is just a way to de-prioritize units when cycling them with spacebar so that you don't need to cycle through everything every time. |
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Thanks! * The standby description has been updated to explain what it does and does not do better, since this was an ongoing source of confusion for folks. It notes: ** When a unit is in standby, it will not be in the normal selection rotation from pressing Space, but it will still be selectable by pressing P. ** Standby is for focusing on smaller groups. There is no difference in unit functionality. ** Putting all of your units into standby has no effect on the Space key. This prevents muscle memory from betraying you. ** To skip straight to the next turn, press the Zero key. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 23, 2024 1:15 am | c67f | New Issue | |
Jun 23, 2024 1:45 am | Trogg | Note Added: 0069390 | |
Jun 23, 2024 10:27 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2024 10:27 am | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2024 10:27 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2024 10:27 am | Chris_McElligottPark | Fixed in Version | => 0.556 Resume Thinking |
Jun 23, 2024 10:27 am | Chris_McElligottPark | Note Added: 0069393 |