View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028919 | Heart Of The Machine | Suggestion | Jun 21, 2024 11:08 am | Jun 23, 2024 11:02 am | |
Reporter | Mintdragon | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.553 Fenceline | ||||
Fixed in Version | 0.556 Resume Thinking | ||||
Summary | 0028919: Allow NickleBots to wear light armour | ||||
Description | Follow-up from Discord conversation | ||||
Tags | No tags attached. | ||||
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Thanks! * Rebalanced the armor availability for a number of unit types. ** All of your android models now have an armor slot, even the liquid metal. So now things like Sledge and PMC Imposter have armor that was not previously available. *** The armor restrictions on a lot of these is basically that they are the "materials coating" kinds of armor, rather than being actual armor like a suit. ** For the security jacket and similar, there is now a "light human clothes" armor group, which nickelbot and some other not-much-armor units (Mindrunner and Raven, etc) can use. This keeps them from using quite as large a selection of armor as regular-weight human clothing would allow. The Keanu and similar has also been cut down to this, and Carver and Exator have been extended from "coating only" to include this. ** Also fixed an inconsistency where the bulk technicians could equip heavy human clothing, which was not intended. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2024 11:08 am | Mintdragon | New Issue | |
Jun 23, 2024 11:02 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2024 11:02 am | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2024 11:02 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2024 11:02 am | Chris_McElligottPark | Fixed in Version | => 0.556 Resume Thinking |
Jun 23, 2024 11:02 am | Chris_McElligottPark | Note Added: 0069399 |