View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028883 | Heart Of The Machine | GUI | Jun 19, 2024 1:54 am | Jun 20, 2024 5:03 pm | |
Reporter | Ultrapotassium | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.549 Of Mice And Crowns | ||||
Fixed in Version | 0.553 Fenceline | ||||
Summary | 0028883: Difficult to tell difference between different unlock types | ||||
Description | When you get a whole bunch of unlocks at the same time, it can be difficult to tell which ones are equipment, vehicles, research opportunities, buildings, and just journal entries. The notifications should be color-coded, or some other distinctive way, to make them seperate. eg, new building unlocked = blue notification to match the blue build menu. New weapon/armor/equipment = red, new research opportunity = yellow. This helps to alleviate the "wtf did i just unlock" experience | ||||
Tags | No tags attached. | ||||
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Thanks! * There are now differentiated colors for a bunch of different types of toast popups. ** Specifically for when research is complete, research is now available to do, a project is complete, a project is starting, an upgrade choice is ready to be chosen, and a few others. ** This makes it way easier to tell what's going on when you have a bunch of things pop all in the same turn. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 19, 2024 1:54 am | Ultrapotassium | New Issue | |
Jun 19, 2024 1:55 am | Ultrapotassium | Description Updated | |
Jun 20, 2024 5:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 20, 2024 5:03 pm | Chris_McElligottPark | Status | new => resolved |
Jun 20, 2024 5:03 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 20, 2024 5:03 pm | Chris_McElligottPark | Fixed in Version | => 0.553 Fenceline |
Jun 20, 2024 5:03 pm | Chris_McElligottPark | Note Added: 0069352 |