View Issue Details

IDProjectCategoryLast Update
0028868Heart Of The MachineSuggestionJun 18, 2024 12:24 pm
ReporterElvarien Assigned To 
Status newResolutionopen 
Product Version0.548 High Visibility 
Summary0028868: Suspension of disbelief issue concerning nuke and it's response.
DescriptionIn our world here the nuke is the final solution, the largest military escalation humanly possible. In the worldview of the player the nuke is "the big thing"
In this game world a nuke, fallout, etc. Is a much smaller consideration. There is a disconnect there.
It means that when you receive a nuke and get to blow up a few buildings there's several weird disconnects that pop up at once.

1 - the size of damage the nuke does.
Perhaps more emphasis on the fact you're given a small tactical mini nuke versus well, a nuke. To put that into context.

2 - the response to setting off the nuke.
In this game world setting off a smaller nuke like that is a bad thing, but not the end of military escalation the way we understand it back here in 2024.
Again a bit more emphasis on this difference, even just some allusion would already do wonders as to why the response to the nuke is small.
Since the 2 corporations that are fighting each other are well, fighting each other the actual party that sends some dudes to your tower is versi which well, either they don't care so why send anyone at all. Or they do care and then we have our cultural disconnect where the 2024 human thinks, that's a tiny response for a nuke whilst ingame it might make sense.

3 - the nuke is one of those points in game where the difficulty ramps up and you encounter stronger, well everything on the map. So your nuke response is a few dudes checking you out, but the next military response to you, in my case a stinky slurry mine set off what felt like a special forces tactical strike. The contrast is striking.


So
TL;DR
Response to nuke happens with the power scaling pre nuke power spike.
Following events happen with the power scaling post nuke power spike.
Because of this setting off a nuke gets a trivial response, doing other things gets a major response.
Even if it makes sense in context, the response to a nuke being trivial compared to a stinky mine breaks immersion.

Needs recontextualizing to make sense, or the timing of the power spike and nuke need to not overlap as closely.
TagsNo tags attached.

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Jun 18, 2024 12:24 pm Elvarien New Issue