View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002886 | AI War 1 / Classic | Bug - Other | Feb 19, 2011 1:23 pm | Sep 16, 2012 2:08 pm | |
Reporter | BobTheJanitor | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002886: Auto-kiting armored golem won't stay in range of a fortress | ||||
Description | (5.001) I assume the auto-kiting is the problem; if I turn it off it works fine. With it on, though, he seems to bounce out to just outside of his range. I would guess it's something to do with the size of the fortress and the golem and perhaps the weapon range measuring from a different spot on the model than where the auto-kiting is measuring to determine where to kite to. Attached a save where I saw it happening, there's an armored golem and a fortress on Tatooine for you to play with. (yes my planet names are silly) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
child of | 0009584 | new | Auto-kiting units sometimes kite out of range |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 19, 2011 1:23 pm | BobTheJanitor | New Issue | |
Feb 19, 2011 1:23 pm | BobTheJanitor | File Added: kiting golem.sav | |
Sep 16, 2012 2:08 pm | TechSY730 | Relationship added | child of 0009584 |