View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028776 | Heart Of The Machine | Suggestion | Jun 11, 2024 3:48 pm | Jul 5, 2024 2:06 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | confirmed | Resolution | open | ||
Product Version | 0.545 Focus | ||||
Summary | 0028776: Suggestion - Moving residential structures is inconvenient | ||||
Description | Description: Whenever a residential structure is built the only way player can move it is by destroying it, then removing it once it has been destroyed, and then placing it somewhere else. This happens for all residential structures including refugee towers even if they're 100% empty (associated civilian resource is equal to 0). Suggestion: - Add a way for the player to move residential structures | ||||
Tags | No tags attached. | ||||
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This would be something like "Job: Evicting Residents"? And you might get something like 60% migrate into your other housing (because you're explicitly advertising it during the eviction process). |
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Bumping the issue as it heavily relates to the recently added "Building is Low-Stress" Handbook entry. Due to residential structures requiring borderline exploitation to be moved it is possible for the player to be severely punished for poor building placement. |
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Forwarded to Chris |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 11, 2024 3:48 pm | mblazewicz | New Issue | |
Jun 11, 2024 3:48 pm | mblazewicz | Status | new => assigned |
Jun 11, 2024 3:48 pm | mblazewicz | Assigned To | => Jan Kuzior |
Jun 11, 2024 4:22 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Jun 14, 2024 1:47 pm | riking28 | Note Added: 0069242 | |
Jul 2, 2024 3:03 pm | mblazewicz | Note Added: 0069587 | |
Jul 5, 2024 2:06 pm | Mintdragon | Status | assigned => confirmed |
Jul 5, 2024 2:06 pm | Mintdragon | Note Added: 0069639 |