View Issue Details

IDProjectCategoryLast Update
0028677Heart Of The MachineBug - GameplayJun 6, 2024 11:53 am
ReporterLailah_1 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.539 One More Hotfix 
Fixed in Version0.540 Tower Explanation 
Summary0028677: No baseline income of slurry/credits
DescriptionNo baseline income from unit gathering or whatever you'd like to call it now. This obviously causes a soft lock at the building section. I tried putting units into standby as well.
TagsNo tags attached.

Activities

Lailah_1

Jun 5, 2024 9:58 pm

reporter  

No Gather.save (3,881,914 bytes)

B

Jun 6, 2024 7:35 am

reporter   ~0069113

not the dev just weighing in - I pulled your save and pressed skipped to next turn and resource was gathered, 2k slurry and 697 wealth. I loaded it again and tried and nothing was gathered. What I discovered is that it seems that when bots are rolling to gather resource they have a chance of not gathering anything. So likely if you resume playing and skip your turn a few times you will get resources to continue with the base building.

B

Jun 6, 2024 8:06 am

reporter   ~0069115

Suggestion to dev to mitigate this in the future. Once the network tower is built reward plays with 1k of any relevant resource(s) to complete the first objectives.

Chris_McElligottPark

Jun 6, 2024 11:15 am

administrator   ~0069119

So, what's happening here is that if you are super duper early in having loaded the save, then it doesn't work. After 2 seconds of the save being active, it works fine.

Chris_McElligottPark

Jun 6, 2024 11:16 am

administrator   ~0069120

But that said, why there was not more built up prior in this save is a mystery, since I see there's an hour of time on it.

Chris_McElligottPark

Jun 6, 2024 11:24 am

administrator   ~0069122

Okay, I discovered that if all of your units are inactive at the end of the turn, it does not spend their AP properly.

Chris_McElligottPark

Jun 6, 2024 11:32 am

administrator   ~0069123

* Fixed an issue where in the first 2 seconds after loading a save, if you hammered the next-turn button, it would not give you the idle-gather resources properly.

* Fixed an issue where if all of your units were busy in some fashion, then it would not properly use their extra AP or your extra mental energy.
** This is still true if they are all doing actions-over-time on a turn, but it's no longer true if, for example, three of them are set in standby and the last one exhausted all AP.

Chris_McElligottPark

Jun 6, 2024 11:53 am

administrator   ~0069126

The last part. Thanks!

* In the case where literally all of your units are legitimately busy in some fashion, or your only active units are terrible scavengers, the game now ensures that you never get less than 1000 elemental slurry and 300 wealth in a given turn.

Issue History

Date Modified Username Field Change
Jun 5, 2024 9:58 pm Lailah_1 New Issue
Jun 5, 2024 9:58 pm Lailah_1 File Added: No Gather.save
Jun 6, 2024 7:35 am B Note Added: 0069113
Jun 6, 2024 8:06 am B Note Added: 0069115
Jun 6, 2024 11:15 am Chris_McElligottPark Note Added: 0069119
Jun 6, 2024 11:16 am Chris_McElligottPark Note Added: 0069120
Jun 6, 2024 11:24 am Chris_McElligottPark Note Added: 0069122
Jun 6, 2024 11:32 am Chris_McElligottPark Note Added: 0069123
Jun 6, 2024 11:53 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 6, 2024 11:53 am Chris_McElligottPark Status new => resolved
Jun 6, 2024 11:53 am Chris_McElligottPark Resolution open => fixed
Jun 6, 2024 11:53 am Chris_McElligottPark Fixed in Version => 0.540 Tower Explanation
Jun 6, 2024 11:53 am Chris_McElligottPark Note Added: 0069126