View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028677 | Heart Of The Machine | Bug - Gameplay | Jun 5, 2024 9:58 pm | Jun 6, 2024 11:53 am | |
Reporter | Lailah_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.539 One More Hotfix | ||||
Fixed in Version | 0.540 Tower Explanation | ||||
Summary | 0028677: No baseline income of slurry/credits | ||||
Description | No baseline income from unit gathering or whatever you'd like to call it now. This obviously causes a soft lock at the building section. I tried putting units into standby as well. | ||||
Tags | No tags attached. | ||||
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not the dev just weighing in - I pulled your save and pressed skipped to next turn and resource was gathered, 2k slurry and 697 wealth. I loaded it again and tried and nothing was gathered. What I discovered is that it seems that when bots are rolling to gather resource they have a chance of not gathering anything. So likely if you resume playing and skip your turn a few times you will get resources to continue with the base building. |
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Suggestion to dev to mitigate this in the future. Once the network tower is built reward plays with 1k of any relevant resource(s) to complete the first objectives. |
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So, what's happening here is that if you are super duper early in having loaded the save, then it doesn't work. After 2 seconds of the save being active, it works fine. |
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But that said, why there was not more built up prior in this save is a mystery, since I see there's an hour of time on it. |
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Okay, I discovered that if all of your units are inactive at the end of the turn, it does not spend their AP properly. |
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* Fixed an issue where in the first 2 seconds after loading a save, if you hammered the next-turn button, it would not give you the idle-gather resources properly. * Fixed an issue where if all of your units were busy in some fashion, then it would not properly use their extra AP or your extra mental energy. ** This is still true if they are all doing actions-over-time on a turn, but it's no longer true if, for example, three of them are set in standby and the last one exhausted all AP. |
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The last part. Thanks! * In the case where literally all of your units are legitimately busy in some fashion, or your only active units are terrible scavengers, the game now ensures that you never get less than 1000 elemental slurry and 300 wealth in a given turn. |
Date Modified | Username | Field | Change |
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Jun 5, 2024 9:58 pm | Lailah_1 | New Issue | |
Jun 5, 2024 9:58 pm | Lailah_1 | File Added: No Gather.save | |
Jun 6, 2024 7:35 am | B | Note Added: 0069113 | |
Jun 6, 2024 8:06 am | B | Note Added: 0069115 | |
Jun 6, 2024 11:15 am | Chris_McElligottPark | Note Added: 0069119 | |
Jun 6, 2024 11:16 am | Chris_McElligottPark | Note Added: 0069120 | |
Jun 6, 2024 11:24 am | Chris_McElligottPark | Note Added: 0069122 | |
Jun 6, 2024 11:32 am | Chris_McElligottPark | Note Added: 0069123 | |
Jun 6, 2024 11:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 6, 2024 11:53 am | Chris_McElligottPark | Status | new => resolved |
Jun 6, 2024 11:53 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 6, 2024 11:53 am | Chris_McElligottPark | Fixed in Version | => 0.540 Tower Explanation |
Jun 6, 2024 11:53 am | Chris_McElligottPark | Note Added: 0069126 |