View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028636 | Heart Of The Machine | Bug - Gameplay | Jun 4, 2024 4:50 am | Jun 4, 2024 7:51 pm | |
Reporter | Trogg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.535 A Horrifying Idea | ||||
Fixed in Version | 0.537 Demo Build | ||||
Summary | 0028636: units don't apply deterrence at long range | ||||
Description | I went to build a thortveitite skimmer and saw only a nearby bulk keanu was providing deterrence even though a number of other bulks including this impostor clearly have enough range to cover the site. | ||||
Tags | No tags attached. | ||||
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Thanks! * The way that deterrence is calculated has now been adjusted so that high-range units now properly count within their entire range. It was previously capping at a lower range, similar to the stuff with reworked targeting logic that I changed yesterday. |
Date Modified | Username | Field | Change |
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Jun 4, 2024 4:50 am | Trogg | New Issue | |
Jun 4, 2024 4:50 am | Trogg | File Added: deterrence - imp range.jpg | |
Jun 4, 2024 4:50 am | Trogg | File Added: deterrence - keanu range.jpg | |
Jun 4, 2024 4:50 am | Trogg | File Added: deterrence range.save | |
Jun 4, 2024 7:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 4, 2024 7:51 pm | Chris_McElligottPark | Status | new => resolved |
Jun 4, 2024 7:51 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 4, 2024 7:51 pm | Chris_McElligottPark | Fixed in Version | => 0.537 Demo Build |
Jun 4, 2024 7:51 pm | Chris_McElligottPark | Note Added: 0069011 |