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IDProjectCategoryLast Update
0002854AI War 1 / ClassicSuggestion - New FeaturesMar 8, 2011 9:12 pm
Reporterdoctorfrog Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version5.000 
Summary0002854: "Establish Scout Network" to compliment scout "Auto Explore"
DescriptionI'd like to build a bunch of scouts, alt-right-click on them, and have them establish a scout network in the nearest 1-2 rings of nearby planets.

Instead of breaking up into groups as with the "Auto Explore" alt-command, the scouts would gather as a large, single group, and visit each planet in group move mode, leaving one scout behind to monitor things as the group moves on to the next planet. This behavior continues until there two scouts left, with the last one heading off in the direction of the nearest planet. If there is already a scout on a planet, the scout group does not visit the planet.

Result: a no-effort establishment of 1 scout on every planet, so I can focus on other things. Badabing!

This would compliment the current Auto-Explore as a somewhat slower, but reliable method for establishing a small, local spy network. Auto Explore would remain a better method for very quickly determining intel for a large array of planets.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0001156 resolvedkeith.lamothe Have auto-exploring scouts leave a scout per-system 

Activities

TechSY730

Feb 17, 2011 8:21 pm

reporter   ~0010440

COMMENT: There is no need for you to proclaim in caps that this is a feature request. It is perfectly clear that it is a feature request by the category.

More on topic, this would be pretty cool, and it would handle the trickiness of tachyon guardians much more gracefully than simple having one scout move to each adjacent planet all at the same time.

doctorfrog

Feb 18, 2011 2:34 am

reporter   ~0010448

Thanks TechSY, old habit of mine from posting in broad forums. So noted.

TechSY730

Feb 18, 2011 6:56 am

reporter   ~0010449

No problem. And just so you know, I was not trying to be rude, but that gag was too good for me to resist.

kingisaaclinksr

Feb 18, 2011 12:50 pm

reporter   ~0010454

I was kinda curious why this didn't exist already. :)

ludsoe

Feb 19, 2011 2:41 am

reporter   ~0010494

This is a great idea and should be implemented asap.

doctorfrog

Feb 22, 2011 1:26 am

reporter   ~0010630

Updated description with:
"This would compliment the current Auto-Explore as a somewhat slower, but reliable method for establishing a small, local spy network. Auto Explore would remain a better method for very quickly determining intel for a large array of planets."

bugsydorb

Feb 22, 2011 6:03 pm

reporter   ~0010651

I was just in a situation yesterday where I found this type of micromanagement tiring. I support this feature wholeheartedly!

keith.lamothe

Mar 7, 2011 4:57 pm

administrator   ~0010946

For 5.003:

* Courtesy of the new 0000002 item on the mantis vote-tallies: Added "Auto-Scout-Picket" command to the context menu (there's also an key bind, unbound by default):
** Tell all cloaking scout units in the selection to try to station themselves on a planet where you do not currently have scout intel. Basically it:
*** 1) Makes a list of all scouts with cloaking in your selection.
*** 2) Makes a list of all planets you do not have current (less than 5 seconds ago) scout intel.
*** 3) Sorts that list of planets by distance (ascending) to the planet with your selection.
*** 4) Tells the first scout in the first list to go to the first planet in the second list, and so on. If it runs out of planets it loops back to the beginning of the planet list and thus it will double up, etc. When it runs out of scouts it stops.
** Please remember that this order (and auto-explore) are only intended to automate simple scouting situations and thus save you time giving otherwise trivial orders. If your scouts all die before accomplishing anything that means that it's not a simple scouting situation and you'll need to take manual control to get good results.

doctorfrog

Mar 7, 2011 8:22 pm

reporter   ~0010955

Very nice. I look forward to trying it out in the next patch!

doctorfrog

Mar 8, 2011 7:50 pm

reporter   ~0010985

I just tried out the feature on the new beta, and one behavior I may not have stated clearly wasn't adopted: the scouts should not split into separate groups. Staying together as a single group (employing group move) and moving from planet to planet should make this feature much more effective. In my quick tests, scouts speed off in search of new territory without waiting for even members of their own group, which resulted in them being picked off quickly on the other side.

Perhaps a slower, but more effective method would be for all scouts to stay together, and once they are in the outer periphery of a planet, then leave one of the group behind, and speed off (again, in group move) en masse to the next planet.

keith.lamothe

Mar 8, 2011 9:12 pm

administrator   ~0010986

Yes, I can see why you would want it to do that, but that cannot be implemented as a simple order since it requires followup logic when the destination is reached. That's doable (auto-explore uses a mode like that) but honestly I'm not wanting to automate that kind of complex behavior as I like to think of it as "playing the game" :)

Issue History

Date Modified Username Field Change
Feb 17, 2011 7:54 pm doctorfrog New Issue
Feb 17, 2011 7:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 17, 2011 7:54 pm Chris_McElligottPark Status new => considering
Feb 17, 2011 8:21 pm TechSY730 Note Added: 0010440
Feb 17, 2011 9:18 pm Malibu Stacey Relationship added has duplicate 0001156
Feb 18, 2011 2:34 am doctorfrog Note Added: 0010448
Feb 18, 2011 6:56 am TechSY730 Note Added: 0010449
Feb 18, 2011 12:50 pm kingisaaclinksr Note Added: 0010454
Feb 19, 2011 2:41 am ludsoe Note Added: 0010494
Feb 22, 2011 1:26 am doctorfrog Note Added: 0010630
Feb 22, 2011 1:26 am doctorfrog Description Updated
Feb 22, 2011 1:27 am doctorfrog Summary FEATURE REQUEST: "Establish Scout Network" => "Establish Scout Network" to compliment scout "Auto Explore"
Feb 22, 2011 6:03 pm bugsydorb Note Added: 0010651
Mar 7, 2011 4:57 pm keith.lamothe Note Added: 0010946
Mar 7, 2011 4:57 pm keith.lamothe Status considering => resolved
Mar 7, 2011 4:57 pm keith.lamothe Resolution open => fixed
Mar 7, 2011 8:22 pm doctorfrog Note Added: 0010955
Mar 8, 2011 7:50 pm doctorfrog Note Added: 0010985
Mar 8, 2011 7:50 pm doctorfrog Status resolved => feedback
Mar 8, 2011 7:50 pm doctorfrog Resolution fixed => reopened
Mar 8, 2011 7:51 pm doctorfrog Description Updated
Mar 8, 2011 9:12 pm keith.lamothe Note Added: 0010986
Mar 8, 2011 9:12 pm keith.lamothe Status feedback => resolved
Mar 8, 2011 9:12 pm keith.lamothe Resolution reopened => fixed