View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028406 | Heart Of The Machine | GUI | May 25, 2024 8:38 pm | Jul 31, 2024 3:10 pm | |
Reporter | Bobtree | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.521 Mental Energy Visibility | ||||
Fixed in Version | 0.549 Of Mice And Crowns | ||||
Summary | 0028406: view manipulation by mouse should hide and freeze the cursor position | ||||
Description | It's clumsy to have the mouse hit the edge of the game window and stop the view rotation prematurely. Make the cursor hidden and its position frozen, so you can look as much as you like without having to move/click/drag multiple times. The same should be done for middle-mouse click+drag to pan the view, if that gets added. And if window-edge view panning were added, then having the mouse end up at the edge unintentionally would also trigger that, which adds extra frustration. | ||||
Tags | No tags attached. | ||||
related to | 0028891 | resolved | Chris_McElligottPark | Other - Cursor is hidden only after it travels a substantial distance |
related to | 0029207 | assigned | Chris_McElligottPark | Other - Dragging the camera with mouse leads to the cursor being in the center no matter where it was beforehand |
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Thanks! * Substantial mouse handling updates: ** The game now has a grab-and-pan function that defaults to middle mouse button, in roughly the same way that this works in AI War 2 and a variety of other games. *** You can also set the sensitivity of this on the Input tab of the Settings menu. ** When you are either in mouse-pivot mode, or mouse-grab mode, it now hides the mouse cursor and thus prevents it from moving over top of a lot of things or out of the window, etc. Without this, it can be very awkward to grab and pan in particular, but even rotation can be problematic depending on how your mouse sensitivity is set compared to your monitor's visual size. *** Normally this would orphan your cursor back in the center of the screen, which would be super annoying and which is why I never implemented anything like this in the past in prior games (all of the options for this were deeply windows-specific). However, thanks to the new unity input system, I'm able to return your mouse cursor to where you expect it to be, in a cross-platform fashion. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 25, 2024 8:38 pm | Bobtree | New Issue | |
May 26, 2024 1:02 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 26, 2024 1:02 am | Chris_McElligottPark | Status | new => confirmed |
Jun 18, 2024 2:55 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 18, 2024 2:55 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 18, 2024 2:55 pm | Chris_McElligottPark | Fixed in Version | => 0.549 Of Mice And Crowns |
Jun 18, 2024 2:55 pm | Chris_McElligottPark | Note Added: 0069258 | |
Jun 19, 2024 2:00 pm | mblazewicz | Relationship added | related to 0028891 |
Jul 31, 2024 3:10 pm | mblazewicz | Relationship added | related to 0029207 |