View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028343 | Heart Of The Machine | Gameplay Idea | May 23, 2024 10:50 am | Jun 23, 2024 9:42 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.516 Attack Plan | ||||
Summary | 0028343: Early Benevolent Projects | ||||
Description | Referring here to the homeless one and then the food/water one. These are ... strange to me. It feels like the game is pushing me to play on behalf of making the city better for humans. The homeless one says they are unsightly and in the way - but there aren't very many tents and they are easy to miss; I didn't feel they were in my way at all, esp. compared to all the many more larger buildings that are around in the city. It feels off to me to be pushed in this direction ... I understand choosing to play as benevolent (or murderous), but my reaction is basically 'I've got more important things to worry about right now and I don't care about this'. | ||||
Tags | No tags attached. | ||||
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There's more planned for some of this. In particular, you'll be able to flamethrower tents instead, and learn some things without guiding humans. But in terms of the tents being literally in the way -- when you are building larger structures, it is rage-inducing how in-the-way they are. |
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Fixed a long while ago with the burning of the tents and the soylent green options. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 23, 2024 10:50 am | Strategic Sage | New Issue | |
May 23, 2024 1:31 pm | Chris_McElligottPark | Note Added: 0068544 | |
Jun 23, 2024 9:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2024 9:42 pm | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2024 9:42 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2024 9:42 pm | Chris_McElligottPark | Note Added: 0069429 |