View Issue Details

IDProjectCategoryLast Update
0028343Heart Of The MachineGameplay IdeaJun 23, 2024 9:42 pm
ReporterStrategic Sage Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.516 Attack Plan 
Summary0028343: Early Benevolent Projects
DescriptionReferring here to the homeless one and then the food/water one.

These are ... strange to me. It feels like the game is pushing me to play on behalf of making the city better for humans. The homeless one says they are unsightly and in the way - but there aren't very many tents and they are easy to miss; I didn't feel they were in my way at all, esp. compared to all the many more larger buildings that are around in the city. It feels off to me to be pushed in this direction ... I understand choosing to play as benevolent (or murderous), but my reaction is basically 'I've got more important things to worry about right now and I don't care about this'.
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Activities

Chris_McElligottPark

May 23, 2024 1:31 pm

administrator   ~0068544

There's more planned for some of this. In particular, you'll be able to flamethrower tents instead, and learn some things without guiding humans.

But in terms of the tents being literally in the way -- when you are building larger structures, it is rage-inducing how in-the-way they are.

Chris_McElligottPark

Jun 23, 2024 9:42 pm

administrator   ~0069429

Fixed a long while ago with the burning of the tents and the soylent green options.

Issue History

Date Modified Username Field Change
May 23, 2024 10:50 am Strategic Sage New Issue
May 23, 2024 1:31 pm Chris_McElligottPark Note Added: 0068544
Jun 23, 2024 9:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 23, 2024 9:42 pm Chris_McElligottPark Status new => resolved
Jun 23, 2024 9:42 pm Chris_McElligottPark Resolution open => fixed
Jun 23, 2024 9:42 pm Chris_McElligottPark Note Added: 0069429