View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000283 | AI War 1 / Classic | Gameplay Idea | Oct 4, 2010 7:38 pm | Oct 15, 2010 12:31 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 3.713 | ||||
Summary | 0000283: CoN Enclave Clans | ||||
Description | So, people don't like the younglings in the hands of the players. To solve this: 1. Younglings would not be directly buildable by the docks, or selectable as a bonus ship, any longer. 2. Instead, there would be 5 variants of "Neinzul Enclave" with things like -- Rage, Bombardier, Rusher, Generalist etc. 3. Each of these would basically be special Neinzul Enclave Starships (with the costs of regular fleet ships to unlock), with 3-5 specialized variants of the younglings. These would be specialized variants specifically because then they would have separate ship caps, so that if you unlocked Rage and Bombardier you aren't just screwed if those overlap some. Each variant would also have some adjustments to things like ship caps and costs, potentially -- Rusher could be extra cheap ships, but only of a couple sorts. Bear in mind, these enclave starships would only be able to build the specialized youngling versions that they create (not mark I/II/III/IV ships in general), and the starships themselves would still cost a ton despite being built via the space dock. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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* All of the Neinzul Youngling ships now have either 10x or 100x more health than before, but still the short lifespan where their health drains away in 1-4 minutes. This makes them significantly more formidable during that time period, though. They may need to be balanced down a bit now, mainly in terms of cost, but they're supposed to be short-lived-but-fearsome, and they now are. ** This constitutes the next stab at balancing the Younglings. We'd been thinking of doing something more dramatic, but decided against it; there are better ways those particular hours can be spent, and with some tweaking these existing Youngling designs can be pretty awesome. Anyway: feedback from playtesting very welcome. |
Date Modified | Username | Field | Change |
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Oct 4, 2010 7:38 pm | Chris_McElligottPark | New Issue | |
Oct 4, 2010 7:38 pm | Chris_McElligottPark | Status | new => assigned |
Oct 4, 2010 7:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 15, 2010 12:31 am | Chris_McElligottPark | Note Added: 0000853 | |
Oct 15, 2010 12:31 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 15, 2010 12:31 am | Chris_McElligottPark | Fixed in Version | => 3.713 |
Oct 15, 2010 12:31 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |