View Issue Details

IDProjectCategoryLast Update
0028249Heart Of The MachineBug - GameplayMay 19, 2024 7:39 pm
ReporterRhys H Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.506 More Fixes 
Summary0028249: Error when investigating water purification plant
DescriptionRarely, when attempting to investigate a water purification plant, this error occurs.
TagsNo tags attached.

Activities

Rhys H

May 18, 2024 11:22 pm

reporter  

image_2024-05-19_152145436.png (129,132 bytes)   
image_2024-05-19_152145436.png (129,132 bytes)   
errorlog.txt (17,733 bytes)   
5/19/2024 11:53:40 AM	SINGLEP	Opening Eyes (0.1400s)
5/19/2024 11:53:40 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11041
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 3700X 8-Core Processor 
processorCount: 16
processorFrequency: 3593
systemMemorySize: 32699
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2024 11:53:40 AM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2604860.
5/19/2024 11:53:40 AM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415984 appID: 2604860
5/19/2024 11:53:40 AM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/19/2024 11:53:40 AM	0.506	SINGLEP	Examining Inner Self (0.1035s)
5/19/2024 11:53:40 AM	0.506	SINGLEP	Returning King (0.0060s)
5/19/2024 11:53:40 AM	0.506	SINGLEP	Found 458 xml files in 223 folders in 36ms
5/19/2024 11:53:41 AM	0.506	SINGLEP	Check For Extra Squires (0.4496s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	458 Xml Files Parsed in 397ms
5/19/2024 11:53:41 AM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	Bring Ambassador To Dinner (0.0400s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	Tried to load settings from disk, but could not find any contents in file: ???
  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 

5/19/2024 11:53:41 AM	0.506	SINGLEP	Update mod and expansion statuses!
5/19/2024 11:53:41 AM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0230s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	No resolution change was required.
5/19/2024 11:53:41 AM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/19/2024 11:53:41 AM	0.506	SINGLEP	Disperse Diaspora (0.5551s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	Wonder About Those Spiders (0.0570s)
5/19/2024 11:53:41 AM	0.506	SINGLEP	Reassure Self (0.0210s)
5/19/2024 11:53:42 AM	0.506	SINGLEP	Thinking Abstract Thoughts (0.1710s)
5/19/2024 11:53:43 AM	0.506	SINGLEP	Sound Search (1.3602s)
5/19/2024 11:53:43 AM	0.506	SINGLEP	Polishing Stones (0.0430s)
5/19/2024 11:53:43 AM	0.506	SINGLEP	Making Connections (0.2266s)
5/19/2024 11:53:43 AM	0.506	SINGLEP	3.2 seconds total load time.
Check For Extra Squires (0.4s)
Disperse Diaspora (0.6s)
Sound Search (1.4s)
5/19/2024 11:53:43 AM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/19/2024 11:53:43 AM	0.506	SINGLEP	Linked all icons to rows in 12ms.
5/19/2024 11:53:43 AM	0.506	SINGLEP	DELAYED3 TID8 Finished loading all LevelType contents in 0.3s
5/19/2024 11:53:43 AM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/19/2024 11:53:44 AM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/19/2024 11:53:44 AM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/19/2024 11:53:44 AM	0.506	SINGLEP	DELAYED4 TID15 3.7 seconds total load time and post-editing time.
5/19/2024 11:53:44 AM	0.506	SINGLEP	554 materials found.
5/19/2024 11:53:44 AM	0.506	SINGLEP	DELAYED5 TID11 1,463 pools initialized with 466,005 items in 316ms
5/19/2024 11:53:57 AM	0.506	SINGLEP	No resolution change was required.
5/19/2024 11:53:57 AM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/19/2024 11:54:21 AM	0.506	SINGLEP	DELAYED6 TID13 Will generate map: 440 cells targeted. Existing tile count: 0
5/19/2024 11:54:26 AM	0.506	SINGLEP	DELAYED7 TID25 Generated names for 363 pois with missing names.
5/19/2024 11:54:26 AM	0.506	SINGLEP	DELAYED8 TID25 Finished FillAnyMissingSimBuildings, we had 32517 new buildings, and 32517 total items. SkippedBuildings: 0 AddedBuildings: 32517 CellCountChecked: 841
5/19/2024 11:54:26 AM	0.506	SINGLEP	DELAYED9 TID7 InitializePopulation WAS needed, 32517 buildings to handle.
5/19/2024 11:54:26 AM	0.506	SINGLEP	DELAYED10 TID25 Finished RunGameStartOnBGThread in 433ms.  We have 32517 total items.
5/19/2024 11:54:28 AM	0.506	SINGLEP	DELAYED11 TID13 Finished adding outdoor spots 841 cells, adding 34060 spots in the process.  This took 898ms
5/19/2024 11:54:28 AM	0.506	SINGLEP	DELAYED12 TID13 Finished adding initial NPC Guards for 373 pois, adding 502 guard NPCs in the process.  This took 499ms
5/19/2024 11:54:29 AM	0.506	SINGLEP	DELAYED13 TID33 World saved in 1,337 ms
5/19/2024 12:24:43 PM	0.506	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/19/2024 12:42:57 PM	0.506	SINGLEP	DELAYED14 TID11 World saved in 1,134 ms
5/19/2024 12:44:37 PM	0.506	SINGLEP	DELAYED15 TID13 World saved in 1,120 ms
5/19/2024 12:47:07 PM	0.506	SINGLEP	Tried to call DoPerFrame on a mob that was added back to its pool!
  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 
  at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 
  at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 
  at Arcen.HotM.Visualization.CoreGameLoopBase.VisPlanner_DoPerFrame () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 
  at Arcen.HotM.Core.Engine_HotM.OnUpdateFromMainThread () [0x00000] in <650d2c3d79c44fd9b95cc2fd9b36de88>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 
  at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 
  at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 

5/19/2024 1:01:09 PM	0.506	SINGLEP	DELAYED16 TID26 World saved in 1,129 ms
5/19/2024 1:01:14 PM	0.506	SINGLEP	DELAYED17 TID33 World saved in 1,172 ms
5/19/2024 1:09:16 PM	SINGLEP	Current directory used: D:/Steam/steamapps/common/Heart of the Machine Playtest/
PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/
5/19/2024 1:09:17 PM	SINGLEP	Opening Eyes (0.1340s)
5/19/2024 1:09:17 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11041
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 3700X 8-Core Processor 
processorCount: 16
processorFrequency: 3593
systemMemorySize: 32699
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2024 1:09:16 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2604860.
5/19/2024 1:09:16 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415984 appID: 2604860
5/19/2024 1:09:17 PM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/19/2024 1:09:17 PM	0.506	SINGLEP	Examining Inner Self (0.1036s)
5/19/2024 1:09:17 PM	0.506	SINGLEP	Returning King (0.0110s)
5/19/2024 1:09:17 PM	0.506	SINGLEP	Found 458 xml files in 223 folders in 31ms
5/19/2024 1:09:18 PM	0.506	SINGLEP	Check For Extra Squires (1.3219s)
5/19/2024 1:09:18 PM	0.506	SINGLEP	458 Xml Files Parsed in 1,280ms
5/19/2024 1:09:18 PM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/19/2024 1:09:18 PM	0.506	SINGLEP	Bring Ambassador To Dinner (0.0330s)
5/19/2024 1:09:18 PM	0.506	SINGLEP	Update mod and expansion statuses!
5/19/2024 1:09:18 PM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0240s)
5/19/2024 1:09:19 PM	0.506	SINGLEP	No resolution change was required.
5/19/2024 1:09:19 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/19/2024 1:09:19 PM	0.506	SINGLEP	Disperse Diaspora (1.1499s)
5/19/2024 1:09:19 PM	0.506	SINGLEP	Wonder About Those Spiders (0.0559s)
5/19/2024 1:09:20 PM	0.506	SINGLEP	Reassure Self (0.3326s)
5/19/2024 1:09:21 PM	0.506	SINGLEP	Sound Search (0.9507s)
5/19/2024 1:09:21 PM	0.506	SINGLEP	Polishing Stones (0.0500s)
5/19/2024 1:09:21 PM	0.506	SINGLEP	Making Connections (0.1538s)
5/19/2024 1:09:21 PM	0.506	SINGLEP	4.3 seconds total load time.
Check For Extra Squires (1.3s)
Disperse Diaspora (1.1s)
Reassure Self (0.3s)
Sound Search (1.0s)
5/19/2024 1:09:21 PM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/19/2024 1:09:21 PM	0.506	SINGLEP	Linked all icons to rows in 17ms.
5/19/2024 1:09:21 PM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/19/2024 1:09:22 PM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/19/2024 1:09:22 PM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/19/2024 1:09:22 PM	0.506	SINGLEP	554 materials found.
5/19/2024 1:09:22 PM	0.506	SINGLEP	DELAYED3 TID10 1,463 pools initialized with 466,005 items in 305ms
5/19/2024 1:09:22 PM	0.506	SINGLEP	DELAYED4 TID18 Finished loading all LevelType contents in 1.4s
5/19/2024 1:09:22 PM	0.506	SINGLEP	DELAYED5 TID17 5.6 seconds total load time and post-editing time.
5/19/2024 1:09:40 PM	0.506	SINGLEP	DELAYED6 TID19 1860ms to read savegame 'PaperClip/Saved On Exit Landing Turn 26' to intermediate format.
5/19/2024 1:09:41 PM	0.506	SINGLEP	DELAYED7 TID19 828ms to process 'PaperClip/Saved On Exit Landing Turn 26' data fully.
5/19/2024 1:09:41 PM	0.506	SINGLEP	DELAYED8 TID19 Loaded tiles: 807 (841 cells)
5/19/2024 1:09:42 PM	0.506	SINGLEP	DELAYED9 TID7 Finished RunGameStartOnBGThread in 518ms.  We have 32532 total items.
5/19/2024 1:14:08 PM	0.506	SINGLEP	DELAYED10 TID14 World saved in 1,137 ms
5/19/2024 1:14:13 PM	0.506	SINGLEP	DELAYED11 TID9 1939ms to read savegame 'PaperClip/Saved On Exit Landing Turn 29' to intermediate format.
5/19/2024 1:14:14 PM	0.506	SINGLEP	DELAYED12 TID9 588ms to process 'PaperClip/Saved On Exit Landing Turn 29' data fully.
5/19/2024 1:14:14 PM	0.506	SINGLEP	DELAYED13 TID9 Loaded tiles: 807 (841 cells)
5/19/2024 1:14:15 PM	0.506	SINGLEP	DELAYED14 TID9 Finished RunGameStartOnBGThread in 81ms.  We have 32532 total items.
5/19/2024 1:14:19 PM	0.506	SINGLEP	DELAYED15 TID23 World saved in 1,100 ms
5/19/2024 1:14:44 PM	0.506	SINGLEP	DELAYED16 TID10 Will generate map: 440 cells targeted. Existing tile count: 0
5/19/2024 1:14:49 PM	0.506	SINGLEP	DELAYED17 TID8 Generated names for 355 pois with missing names.
5/19/2024 1:14:49 PM	0.506	SINGLEP	DELAYED18 TID8 Finished FillAnyMissingSimBuildings, we had 32698 new buildings, and 32698 total items. SkippedBuildings: 0 AddedBuildings: 32698 CellCountChecked: 841
5/19/2024 1:14:49 PM	0.506	SINGLEP	DELAYED19 TID16 InitializePopulation WAS needed, 32698 buildings to handle.
5/19/2024 1:14:49 PM	0.506	SINGLEP	DELAYED20 TID8 Finished RunGameStartOnBGThread in 118ms.  We have 32698 total items.
5/19/2024 1:14:50 PM	0.506	SINGLEP	DELAYED21 TID14 Finished adding outdoor spots 841 cells, adding 34011 spots in the process.  This took 799ms
5/19/2024 1:14:50 PM	0.506	SINGLEP	DELAYED22 TID14 Finished adding initial NPC Guards for 365 pois, adding 540 guard NPCs in the process.  This took 462ms
5/19/2024 1:14:51 PM	0.506	SINGLEP	DELAYED23 TID17 World saved in 1,243 ms
5/19/2024 1:29:13 PM	0.506	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/19/2024 1:35:40 PM	0.506	SINGLEP	DELAYED24 TID16 World saved in 1,072 ms
5/19/2024 1:45:40 PM	0.506	SINGLEP	DELAYED25 TID7 World saved in 1,164 ms
5/19/2024 1:56:19 PM	0.506	SINGLEP	DELAYED26 TID17 World saved in 1,080 ms
5/19/2024 2:03:02 PM	0.506	SINGLEP	DELAYED27 TID12 World saved in 1,093 ms
5/19/2024 2:10:27 PM	0.506	SINGLEP	DELAYED28 TID10 World saved in 1,074 ms
5/19/2024 2:19:50 PM	0.506	SINGLEP	DELAYED29 TID7 World saved in 1,083 ms
5/19/2024 2:36:31 PM	0.506	SINGLEP	DELAYED30 TID9 World saved in 1,118 ms
5/19/2024 2:44:15 PM	0.506	SINGLEP	DELAYED31 TID15 World saved in 1,084 ms
5/19/2024 2:51:29 PM	0.506	SINGLEP	DELAYED32 TID9 World saved in 1,199 ms
5/19/2024 2:57:41 PM	0.506	SINGLEP	DELAYED33 TID16 World saved in 1,092 ms
5/19/2024 3:06:39 PM	0.506	SINGLEP	DELAYED34 TID7 World saved in 1,085 ms
5/19/2024 3:09:41 PM	0.506	SINGLEP	DELAYED35 TID15 World saved in 1,103 ms
5/19/2024 3:13:31 PM	0.506	SINGLEP	DELAYED36 TID40 World saved in 1,101 ms
5/19/2024 3:14:20 PM	0.506	SINGLEP	DELAYED37 TID11 1543ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:14:20 PM	0.506	SINGLEP	DELAYED38 TID11 568ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:14:20 PM	0.506	SINGLEP	DELAYED39 TID11 Loaded tiles: 807 (841 cells)
5/19/2024 3:14:21 PM	0.506	SINGLEP	DELAYED40 TID41 Finished RunGameStartOnBGThread in 81ms.  We have 30737 total items.
5/19/2024 3:16:17 PM	0.506	SINGLEP	DELAYED41 TID19 1560ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:16:18 PM	0.506	SINGLEP	DELAYED42 TID19 567ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:16:18 PM	0.506	SINGLEP	DELAYED43 TID19 Loaded tiles: 807 (841 cells)
5/19/2024 3:16:18 PM	0.506	SINGLEP	DELAYED44 TID19 Finished RunGameStartOnBGThread in 80ms.  We have 30737 total items.
5/19/2024 3:17:51 PM	0.506	SINGLEP	DELAYED45 TID23 1506ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:17:51 PM	0.506	SINGLEP	DELAYED46 TID23 567ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:17:51 PM	0.506	SINGLEP	DELAYED47 TID23 Loaded tiles: 807 (841 cells)
5/19/2024 3:17:51 PM	0.506	SINGLEP	DELAYED48 TID15 Finished RunGameStartOnBGThread in 76ms.  We have 30737 total items.
5/19/2024 3:18:40 PM	0.506	SINGLEP	DELAYED49 TID20 1523ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:18:40 PM	0.506	SINGLEP	DELAYED50 TID20 567ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:18:40 PM	0.506	SINGLEP	DELAYED51 TID20 Loaded tiles: 807 (841 cells)
5/19/2024 3:18:41 PM	0.506	SINGLEP	DELAYED52 TID41 Finished RunGameStartOnBGThread in 80ms.  We have 30737 total items.
5/19/2024 3:19:26 PM	0.506	SINGLEP	DELAYED53 TID19 1474ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:19:27 PM	0.506	SINGLEP	DELAYED54 TID19 662ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:19:27 PM	0.506	SINGLEP	DELAYED55 TID19 Loaded tiles: 807 (841 cells)
5/19/2024 3:19:27 PM	0.506	SINGLEP	DELAYED56 TID14 Finished RunGameStartOnBGThread in 81ms.  We have 30737 total items.
5/19/2024 3:20:10 PM	0.506	SINGLEP	DELAYED57 TID11 1498ms to read savegame 'Paperclip/Pre-Fight' to intermediate format.
5/19/2024 3:20:11 PM	0.506	SINGLEP	DELAYED58 TID11 568ms to process 'Paperclip/Pre-Fight' data fully.
5/19/2024 3:20:11 PM	0.506	SINGLEP	DELAYED59 TID11 Loaded tiles: 807 (841 cells)
5/19/2024 3:20:11 PM	0.506	SINGLEP	DELAYED60 TID19 Finished RunGameStartOnBGThread in 81ms.  We have 30737 total items.
5/19/2024 3:20:44 PM	0.506	SINGLEP	 'InvestigateSpecificBuilding' error at DebugStage 1200
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.InvestigateSpecificBuilding (Arcen.HotM.Core.ISimMachineUnit Unit, Arcen.HotM.Core.ISimBuilding BuildingToTest) [0x00087] in <650d2c3d79c44fd9b95cc2fd9b36de88>:0 

errorlog.txt (17,733 bytes)   

Chris_McElligottPark

May 19, 2024 3:36 pm

administrator   ~0068308

* Fixed a bug with trying to start actions over time throwing an exception if you were out of AP on that actor.
** I believe that it was legitimately a case where it was saying that you should not be able to do that. There's a slight chance that if you have only 1 AP on a unit and try to investigate a spot that it will think you don't have enough AP or something. If people see that, please let me know. From the code I don't think that's what is going on, though.

Thanks!

Rhys H

May 19, 2024 7:15 pm

reporter   ~0068342

Please see attached save file. Occurred after using Armour Piercing rounds on combat droids and investigating plant with technician on 1 Mental Power/AP

Should hopefully be able to replicate
Pre-Fight.save (3,686,503 bytes)

Chris_McElligottPark

May 19, 2024 7:39 pm

administrator   ~0068346

Thanks!

* Fixed a further bug where if you were on your last AP and tried to start an investigation at a spot, it would fail. Before it was giving an exception, but in the next build it was set to just do nothing. Now it actually works.

Issue History

Date Modified Username Field Change
May 18, 2024 11:22 pm Rhys H New Issue
May 18, 2024 11:22 pm Rhys H File Added: image_2024-05-19_152145436.png
May 18, 2024 11:22 pm Rhys H File Added: errorlog.txt
May 19, 2024 10:29 am Michael Assigned To => Chris_McElligottPark
May 19, 2024 10:29 am Michael Status new => minor fix for later
May 19, 2024 3:36 pm Chris_McElligottPark Status minor fix for later => resolved
May 19, 2024 3:36 pm Chris_McElligottPark Resolution open => fixed
May 19, 2024 3:36 pm Chris_McElligottPark Note Added: 0068308
May 19, 2024 7:15 pm Rhys H Note Added: 0068342
May 19, 2024 7:15 pm Rhys H File Added: Pre-Fight.save
May 19, 2024 7:39 pm Chris_McElligottPark Note Added: 0068346