View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028237 | Heart Of The Machine | Suggestion | May 18, 2024 8:20 pm | Jun 4, 2024 9:39 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Summary | 0028237: Combat Clarity and Resolution | ||||
Description | I made the mistake early on of having my units be spread out. I ended up initiating combat in different locations, but I had no idea what happened after my turn, because the camera wasn't showing everything. In retrospect I probably could figure it out now, but then I was just at a loss to what happened and why I lost 2 units. It may have been related to enemies spawning not immediately showing their aggro. Or me not having combat mode engaged. I also didn't understand until may turns later that the white lines from units indicate their last turn movement. Possibly because units orientation can change and it looked like that's where they were going instead. | ||||
Tags | No tags attached. | ||||
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The event log shows you exactly who shot who, and how much damage. It's the M key, I think. Not sure if I should make this more visible or not. As for the white lines of where they came from, I'm not sure what to really do about that -- again, I worry about information overload on the player, and that's pretty minor. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 8:20 pm | ptarth | New Issue | |
May 18, 2024 9:51 pm | Michael | Status | new => considering |
May 19, 2024 4:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 19, 2024 4:44 pm | Chris_McElligottPark | Status | considering => feedback |
May 19, 2024 4:44 pm | Chris_McElligottPark | Note Added: 0068329 | |
Jun 4, 2024 9:39 pm | Chris_McElligottPark | Status | feedback => resolved |
Jun 4, 2024 9:39 pm | Chris_McElligottPark | Resolution | open => fixed |