View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028235 | Heart Of The Machine | Suggestion | May 18, 2024 8:16 pm | Jun 4, 2024 9:38 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Summary | 0028235: Combat and unexpected outcomes | ||||
Description | In general, my approach to combat was to acquire overwhelming force prior to initiating combat and then killing everything before they can respond. The one time I didn't do this, I had snipers from 2 blocks away aggro on me. I left the unit triggering combat to die, but then those snipers went on a rampage in my base. I eventually cleaned them up, but it wasn't satisfying. I'm not sure what to do about it. | ||||
Tags | No tags attached. | ||||
|
There's a thing related to this that relmz also posted. I am planning something that will make this a lot more clear, hopefully. |
|
* Added a new message from your future self, which triggers right before you get into the water purification plant battle, and warns you of your technician's upcoming death. ** Generally should defuse the surprise and frustration of that moment, or at least help a lot. |
|
The other part about the remnants of battles you've lost is something that is intentional, and meant to be not so bad or uninteresting. Basically, it's the counterattack for scouting, is the idea anyway. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 8:16 pm | ptarth | New Issue | |
May 18, 2024 9:54 pm | Michael | Status | new => considering |
May 19, 2024 4:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 19, 2024 4:43 pm | Chris_McElligottPark | Status | considering => confirmed |
May 19, 2024 4:43 pm | Chris_McElligottPark | Note Added: 0068328 | |
May 20, 2024 12:59 am | Chris_McElligottPark | Note Added: 0068360 | |
May 20, 2024 1:00 am | Chris_McElligottPark | Note Added: 0068361 | |
Jun 4, 2024 9:38 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 4, 2024 9:38 pm | Chris_McElligottPark | Resolution | open => fixed |