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IDProjectCategoryLast Update
0028191Heart Of The MachineBug - OtherMay 18, 2024 3:32 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.503 The Return Of Testers! 
Fixed in Version0.506 More Fixes 
Summary0028191: Large Economic Transport spawn jumps camera to partial out of bounds area
DescriptionFor some reason, I'm getting 3 Large Economic Transport units being selected when I click through units using the lower right turn/action doohickey. (Which might be a bug? I have no idea what they are doing, why the showed up, or anything). They sometimes exist outside the boundaries of the playable city, so the camera can't center on them and have them appear correctly.
TagsNo tags attached.

Activities

ptarth

May 18, 2024 11:54 am

reporter  

Chris_McElligottPark

May 18, 2024 2:08 pm

administrator   ~0068186

I can't duplicate this from your save, but that sounds really annoying.

If anyone winds up with steps to repro, please let me know.

ptarth

May 18, 2024 2:31 pm

reporter   ~0068189

I did the crop investigation first (skipping meat and water), IIRC the transport appeared after that. I now finally finished the meat and water investigation and have sufficient production. I just got a message saying that I've been scanning the transports for some time (almost unconsciously), so I'm guessing that's what is supposed to happen. I'd guess that it would make more sense if the transports only showed up after you completed all 3 investigation and/or had some message about it. I've had to click past the 4 transports (3 normal + 1 international) every turn for the last 20 or 30 turns. It was confusing.

Chris_McElligottPark

May 18, 2024 2:46 pm

administrator   ~0068190

You should never ever have to click past the transports under any circumstances, and the transports have been around since the start of your game, IIRC.

The new vehicles you're talking about are troop carriers, and are separate from the transports you're talking about.

Chris_McElligottPark

May 18, 2024 2:48 pm

administrator   ~0068191

Question: have you turned on the "Watch Low-Priority NPC Actions" in the settings by any chance? If you did, this is what's up.

ptarth

May 18, 2024 3:10 pm

reporter   ~0068192

I do have Watch Low0Priority NPC actions on. That would explain it.
I was trying to get better visibility into combat. I have everything spread out, so I'd sometime lose units without knowing what or why.

Chris_McElligottPark

May 18, 2024 3:13 pm

administrator   ~0068193

I'm going to make it so that transports don't get caught up in that.

Chris_McElligottPark

May 18, 2024 3:32 pm

administrator   ~0068200

Thanks!

* Added a new flag on npc unit stances that prevents the player from having to watch them even if the "Watch Low-Priority NPC Actions" setting is turned on.
** This is used solely for the transports and haulers of various sorts, and then some of the gathering actions, because those are just way too much clicking-through that is not relevant for the player.
** The other various stances, military and otherwise, should still work as expected when "Watch Low-Priority NPC Actions" is on.
** And without that setting on, this should have no effect whatsoever.
** I didn't test this at all, but the code is extremely simple. So let me know if it doesn't work.

Issue History

Date Modified Username Field Change
May 18, 2024 11:54 am ptarth New Issue
May 18, 2024 11:54 am ptarth File Added: Saved On Exit Landing Turn 42.save
May 18, 2024 11:54 am ptarth File Added: HeartOfTheMachine_2024-05-18_08-49-56.jpg
May 18, 2024 2:08 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 18, 2024 2:08 pm Chris_McElligottPark Status new => feedback
May 18, 2024 2:08 pm Chris_McElligottPark Note Added: 0068186
May 18, 2024 2:31 pm ptarth Note Added: 0068189
May 18, 2024 2:31 pm ptarth Status feedback => assigned
May 18, 2024 2:46 pm Chris_McElligottPark Note Added: 0068190
May 18, 2024 2:46 pm Chris_McElligottPark Status assigned => feedback
May 18, 2024 2:48 pm Chris_McElligottPark Note Added: 0068191
May 18, 2024 3:10 pm ptarth Note Added: 0068192
May 18, 2024 3:10 pm ptarth Status feedback => assigned
May 18, 2024 3:13 pm Chris_McElligottPark Note Added: 0068193
May 18, 2024 3:32 pm Chris_McElligottPark Status assigned => resolved
May 18, 2024 3:32 pm Chris_McElligottPark Resolution open => fixed
May 18, 2024 3:32 pm Chris_McElligottPark Fixed in Version => 0.506 More Fixes
May 18, 2024 3:32 pm Chris_McElligottPark Note Added: 0068200