View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028186 | Heart Of The Machine | Gameplay Issue | May 17, 2024 9:08 pm | May 18, 2024 10:47 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.503 The Return Of Testers! | ||||
Summary | 0028186: StreetSense not selected on new Androids | ||||
Description | Naive Player experience. After capturing 2 nickelbot androids on Turn 1, I couldn't figure out why I couldn't see the other androids to capture any more. I eventually figured out it was because StreetSense wasn't enabled by default on the captured android. | ||||
Tags | No tags attached. | ||||
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Thanks! * Added a further clarifying note when StreetSense is introduced in the prologue that each individual unit is in it separately, so that players know to turn it on for further android capture if they are running lower on units. ** The fact that StreetSense is not on by default is important for the flow later in the game, so trying to overcome the speed bump the learning experience for players is my goal instead. Hopefully this is sufficient, but if more people run into the same thing, we'll have to see. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2024 9:08 pm | ptarth | New Issue | |
May 18, 2024 10:47 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 18, 2024 10:47 am | Chris_McElligottPark | Status | new => feedback |
May 18, 2024 10:47 am | Chris_McElligottPark | Note Added: 0068182 | |
May 18, 2024 10:47 am | Chris_McElligottPark | Status | feedback => resolved |
May 18, 2024 10:47 am | Chris_McElligottPark | Resolution | open => fixed |
May 18, 2024 10:47 am | Chris_McElligottPark | Fixed in Version | => 0.503 The Return Of Testers! |