View Issue Details

IDProjectCategoryLast Update
0027898Heart Of The MachineGraphical BugDec 26, 2023 4:04 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version0.404 
Summary0027898: Building overlay modes still having see-through issues with "trippy" camera passthrough due to depth clearing.
Description^

I forgot about this, and meant to go back and see which ones have it.

Thanks to shoe_bert for reporting.
TagsNo tags attached.

Activities

Chris_McElligottPark

Dec 26, 2023 4:04 pm

administrator   ~0068057

-finally fixed all of the possible issues with "crazy rainbow insanity into another dimension" that can happen with various display modes, or buildings being destroyed, or whatnot.
--I wound up just having to draw another layer under there, which is dark, because it's the only general-purpose way to handle this. It does cause potentially some overdraw of pixels, but the draw order of things I think makes this happen in a way that is not destructive to that.
--this solves some fog-distance issues with the skyline on occasion, and some things where in the fog of war was sometimes having a slim border of the insanity around nuclear silos, etc.

Issue History

Date Modified Username Field Change
May 8, 2023 6:35 pm Chris_McElligottPark New Issue
May 8, 2023 6:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 8, 2023 6:41 pm Chris_McElligottPark Status new => assigned
Dec 26, 2023 4:04 pm Chris_McElligottPark Status assigned => resolved
Dec 26, 2023 4:04 pm Chris_McElligottPark Resolution open => fixed
Dec 26, 2023 4:04 pm Chris_McElligottPark Fixed in Version => 0.404
Dec 26, 2023 4:04 pm Chris_McElligottPark Note Added: 0068057