View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002714 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Jan 31, 2011 9:26 am | Jan 31, 2011 5:49 pm | |
Reporter | rpmf | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002714: hotkey menu (acessibility options) | ||||
Description | It would be nice to have a small window were we could have some hotkeys that we could choose with the mouse (4 or 5), for this I would suggest the mouse+G,V,X keys. Or the possibility for the player to assign the shortcuts that he wants. Been able to use mostly the mouse would help tremendously in game play. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Have you tried: 1) Select units you want to move. 2) Alt-right-click empty space to open the context menu. 3) Click "Special Move". 4) Use the options there to configure the modes of the movement order(s) and issue them. ? I ask because its functionality sounds like what you want. There's also a not-bound-by-default keybind for opening the context menu with just a keypress (I sometimes use Alt for that purpose) instead of keypress+mouse-button. |
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I have not tried that, I am new to the game, but I will give it a try. The intention is to be able to use just one hand to play, it's not easy to use the key+mouse-button combination with just one hand. |
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That could be tricky, this game has a metric ton of commands. But it should be largely doable (albeit slower) with a few adjustments to the input handling. How many mouse buttons are you working with? |
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Just put in a few relevant changes for 5.001: * Made it possible to bind Mouse2, Mouse3, Mouse4, Mouse5, or Mouse6 to the primary key of a KeyBinding. For reference, Mouse2 is the middle mouse button. Mouse0 is left-click, Mouse1 is right-click, and both are excluded from this due to being used in many other ways by the main input code. Mouse3-6 don't exist on most mice, but are available for those who have them. ** One example use of this is to bind OpenDefaultContextMenu to Mouse2 (middle mouse). We're not sure if this would cause major conflicts with middle-mouse-scrolling or mouse-wheel-zooming (due to accidental click-downs during wheeling); if you try it please let us know how it goes. Seemed ok in our testing. * Fixed a bug where the special-move context menu's catch-right-clicks option was basically failing to do anything. Now when it is toggled on it properly re-interprets right clicks outside the menu as "set destination to clicked point and then execute". Anyway, even now you don't _have_ to use a key+mouse combo to open the context menu, on the Input Bindings window (there's a button for it on the bottom-left of the Settings window) under the In-Game tab on page 5 there's a OpenDefaultContextMenu binding, if you set that to just "Alt" or whatever you can use that to open the context menu. But in 5.001, whenever that comes out, you'll also be able to bind that to Mouse2 or whatever so you can open it solely from the mouse. |
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I use a 2 buttons mouse with wheel. I don't have any problems with the combination of alt,ctrl or shift plus mouse click. I can use a windows feature called "stickykeys" to memorize the alt,ctrl or shift and in game near the mouse pointer shows with key is pressed. My only problem is with the movement modifiers VJXG, is there a way to press once and modify the behaviour, press again and goes back to "normal". I did open the context menu but didn't understood it's mechanics |
Date Modified | Username | Field | Change |
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Jan 31, 2011 9:26 am | rpmf | New Issue | |
Jan 31, 2011 9:30 am | keith.lamothe | Note Added: 0009890 | |
Jan 31, 2011 9:30 am | keith.lamothe | Assigned To | => keith.lamothe |
Jan 31, 2011 9:30 am | keith.lamothe | Status | new => feedback |
Jan 31, 2011 9:37 am | rpmf | Note Added: 0009891 | |
Jan 31, 2011 9:37 am | rpmf | Status | feedback => assigned |
Jan 31, 2011 9:55 am | keith.lamothe | Note Added: 0009892 | |
Jan 31, 2011 11:24 am | keith.lamothe | Note Added: 0009894 | |
Jan 31, 2011 5:49 pm | rpmf | Note Added: 0009900 |