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IDProjectCategoryLast Update
0002681AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJan 28, 2011 6:10 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Severitytrivial 
Status closedResolutionnot fixable 
Product Version5.000 
Summary0002681: Make auto-targetting prefer ships that are attacking, threatening, or near a command station
DescriptionThe AI already does this on their planets. Can our auto targeting selection also do a variant of this?
Once case where this should really help out with FF immune ships such as raid starships going for command stations without needing excessive micro. (Some will be needed of course, as ships can still be distracted, but it will help out a bunch)

Preferably first priority should be ships attacking the command station, then those that are in firing range of the command station, and then those that are near the command station.
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TechSY730

Jan 28, 2011 5:54 pm

reporter   ~0009792

Last edited: Jan 28, 2011 5:54 pm

Yes, I'm still tossing around ideas about how to make dealing with raid starships less painful, without ruining their usefulness.

Chris_McElligottPark

Jan 28, 2011 5:54 pm

administrator   ~0009793

There is no way that is even possible. It would be ridiculous on the CPU, and would cause innumerable other bugs.

TechSY730

Jan 28, 2011 5:55 pm

reporter   ~0009794

Aw. Oh well, it was worth a shot.

TechSY730

Jan 28, 2011 5:56 pm

reporter   ~0009796

Would simplifying the request to only prefer ships that are actually actively firing upon a command station make this feasible, or will even that be too CPU intensive?

Chris_McElligottPark

Jan 28, 2011 5:57 pm

administrator   ~0009797

Generally anything to "change autotargeting to... only when.." is a pretty much automatic no-go area.

TechSY730

Jan 28, 2011 6:03 pm

reporter   ~0009799

Last edited: Jan 28, 2011 6:04 pm

It just seems weird to me that preferred target logic is feasible for auto-targeting, but the simplified request isn't. Then again, preferred target logic does rely less on current state than finding those that are attacking a command station.

Chris_McElligottPark

Jan 28, 2011 6:08 pm

administrator   ~0009801

Preferred target has nothing to do with current state. Ships never change their type.

TechSY730

Jan 28, 2011 6:10 pm

reporter   ~0009803

Well, none is less than some. I guess that is why it is tenable.

Thanks for the feedback.

Issue History

Date Modified Username Field Change
Jan 28, 2011 5:54 pm TechSY730 New Issue
Jan 28, 2011 5:54 pm TechSY730 Note Added: 0009792
Jan 28, 2011 5:54 pm Chris_McElligottPark Note Added: 0009793
Jan 28, 2011 5:54 pm Chris_McElligottPark Status new => closed
Jan 28, 2011 5:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 28, 2011 5:54 pm Chris_McElligottPark Resolution open => not fixable
Jan 28, 2011 5:54 pm TechSY730 Note Edited: 0009792
Jan 28, 2011 5:55 pm TechSY730 Note Added: 0009794
Jan 28, 2011 5:56 pm TechSY730 Note Added: 0009796
Jan 28, 2011 5:57 pm Chris_McElligottPark Note Added: 0009797
Jan 28, 2011 6:03 pm TechSY730 Note Added: 0009799
Jan 28, 2011 6:04 pm TechSY730 Note Edited: 0009799
Jan 28, 2011 6:08 pm Chris_McElligottPark Note Added: 0009801
Jan 28, 2011 6:10 pm TechSY730 Note Added: 0009803