View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002667 | AI War 1 / Classic | Crash/Exception | Jan 27, 2011 9:44 pm | Jan 27, 2011 11:45 pm | |
Reporter | Draco18s | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 5.000 | ||||
Summary | 0002667: Unhandled Errors -- 2 Hr. Defender, 30 Planets | ||||
Description | This occured at exactly the 20 minute mark, just after saving. It appears that the save was not successfully made, and something in that process caused the error. UnhandledErrors----------------------------------- 1/27/2011 9:40:15 PM (5.000) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in <filename unknown>:0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in <filename unknown>:0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in <filename unknown>:0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) [0x00000] in <filename unknown>:0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 at GameCommand.Execute () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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When this happens, it means that your game is actully running out of memory. You mentioned in the other thread that you have 2GB of RAM. That should be fine, but if you are using more than about 400MB of that RAM for things other than AI War while playing AI War, you may run into problems. You can probably alleviate that by having a suitably-sized pagefile, otherwise I'd really suggest playing on Normal or Low ship caps to avoid the issue. Unfortunately, at core that error message isn't really an error message that we can fix, it's just the game not having enough memory to run itself in this case. |
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Fair enough. I guess I'll have to scrounge up another stick of DDR3 ram (new computer, new ram type, gah! I was trying to save a few bucks waiting for DDR3 to drop in price some more). This was low caps though, we just had 15 "home" planets each. I was trying to push my computer to its limit. At least my CPU is happy to run large combats of 5000 AI units against whatever we had (plus full caps of every Mk1 turret). Sure it was down at 20-30 FPS, but that's still [i]playable[/i]. (Normal games I push up against 100 FPS) |
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I gotcha. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2011 9:44 pm | Draco18s | New Issue | |
Jan 27, 2011 11:11 pm | Chris_McElligottPark | Note Added: 0009745 | |
Jan 27, 2011 11:11 pm | Chris_McElligottPark | Status | new => closed |
Jan 27, 2011 11:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 27, 2011 11:11 pm | Chris_McElligottPark | Resolution | open => not fixable |
Jan 27, 2011 11:44 pm | Draco18s | Note Added: 0009747 | |
Jan 27, 2011 11:45 pm | Draco18s | Note Edited: 0009747 | |
Jan 27, 2011 11:45 pm | Chris_McElligottPark | Note Added: 0009748 | |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |