View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002666 | AI War 1 / Classic | Crash/Exception | Jan 27, 2011 9:12 pm | Jan 27, 2011 11:42 pm | |
Reporter | Draco18s | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002666: 30 Planet Start, High Ship Caps, Breaking Computers | ||||
Description | Upon starting the game and the ally getting a full synch he got a disconnect and when I alt-tabbed out I saw a dialog about "Too many heap sections." Doubt there's anything you can do, though. Just thought I'd point it out. (Try and catch it before the player starts the game, perhaps? E.g. "expected unit count will exceed available memory" or something.) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
Clearly, his computer is not awesome enough to run the awesomeness of AI WAR!!! Either that, or the AI decided to send a wave at his RAM before he had a chance to build up defenses. :D More seriously, out of memory issues are a little hard to see coming until it is too late. In a managed language like C#, there are few guarantees about the size of an object. Depending on how Mono rearranges things during run time, a class may not even have a constant allocation size. All this to say is that it is near impossible to predict out of memory before starting a memory intensive operation. Maybe some sort of catch for the OutOfMemory error thrown, canceling the game generation, letting the GC clean up the prematurely dead game, and then give that error. However, I don't know how Unity is structured. Does it even give you a chance to catch out of memory errors, or does it "helpfully" crash the program before your code even gets to look at the error? |
|
That REALLY shouldn't happen with 30 planets. Even with High ship caps and 120 planets, that shouldn't happen until way long into the game during intense fighting or something. Had you been playing the game for a long time before it did that, or was it off a fresh load? It's possible there's a different bug going on there. |
|
It was a fresh load. We never even got to the point at which we had resource values. As a side note: I have 2 GB of RAM. |
|
How much RAM was the game using at the time? It's possible that if your system had a low amount of RAM available at the time, and/or if you have swap/pagefile turned off or very low, that you could get this sort of error prematurely. |
|
I didn't check. I should have in retrospect. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2011 9:12 pm | Draco18s | New Issue | |
Jan 27, 2011 9:22 pm | TechSY730 | Note Added: 0009741 | |
Jan 27, 2011 9:22 pm | Chris_McElligottPark | Note Added: 0009742 | |
Jan 27, 2011 9:23 pm | TechSY730 | Note Edited: 0009741 | |
Jan 27, 2011 9:45 pm | Draco18s | Note Added: 0009743 | |
Jan 27, 2011 9:46 pm | Draco18s | Note Edited: 0009743 | |
Jan 27, 2011 11:08 pm | Chris_McElligottPark | Note Added: 0009744 | |
Jan 27, 2011 11:08 pm | Chris_McElligottPark | Note Edited: 0009744 | |
Jan 27, 2011 11:42 pm | Draco18s | Note Added: 0009746 | |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |