View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002654 | AI War 1 / Classic | Balance Issue | Jan 26, 2011 4:08 pm | Jan 28, 2011 10:04 am | |
Reporter | KDR_11k | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 4.073 | ||||
Summary | 0002654: Gravity Ripper has too much engine HP | ||||
Description | The gravity ripper has 100k engine health, makes it practically impossible to spider them. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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In other words, Spider turrets should be the counter to every fleet ship? |
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Well, it's inconsistent with other fleet ships. |
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There are basically four tiers of fleet ships. In order of toughest to weakest, Starship-like (such as spire blade spawners and spire stealth battleships) Almost starship-like (such as spire gravity rippers, zenith electric bombers) Normal (such as the bombers and the missile frigates) Swarmers (such as laser gatlings, infiltrators, most neinzul youglings) Each tier has their own "average" stats, by design. As such, you should be looking at the stats of spire gravity rippers relative to other almost-starship like fleet units. I do think that 100k engine health is more on the order of starship-like stats, and thus needs a nerf. Just make sure you aren't trying to compare then to all of th other fleet ships, only those meant to be on the same power/toughness/cost level. |
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ZElecs have 1000 engine health IIRC, a far cry from 100k. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2011 4:08 pm | KDR_11k | New Issue | |
Jan 26, 2011 9:28 pm | Draco18s | Note Added: 0009711 | |
Jan 27, 2011 10:46 am | KDR_11k | Note Added: 0009722 | |
Jan 27, 2011 1:31 pm | TechSY730 | Note Added: 0009726 | |
Jan 27, 2011 1:32 pm | TechSY730 | Note Edited: 0009726 | |
Jan 27, 2011 1:33 pm | TechSY730 | Note Edited: 0009726 | |
Jan 28, 2011 10:04 am | KDR_11k | Note Added: 0009762 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |