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IDProjectCategoryLast Update
0002654AI War 1 / ClassicBalance IssueJan 28, 2011 10:04 am
ReporterKDR_11k Assigned To 
Status newResolutionopen 
Product Version4.073 
Summary0002654: Gravity Ripper has too much engine HP
DescriptionThe gravity ripper has 100k engine health, makes it practically impossible to spider them.
TagsNo tags attached.
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Draco18s

Jan 26, 2011 9:28 pm

developer   ~0009711

In other words, Spider turrets should be the counter to every fleet ship?

KDR_11k

Jan 27, 2011 10:46 am

reporter   ~0009722

Well, it's inconsistent with other fleet ships.

TechSY730

Jan 27, 2011 1:31 pm

reporter   ~0009726

Last edited: Jan 27, 2011 1:33 pm

There are basically four tiers of fleet ships. In order of toughest to weakest,

Starship-like (such as spire blade spawners and spire stealth battleships)
Almost starship-like (such as spire gravity rippers, zenith electric bombers)
Normal (such as the bombers and the missile frigates)
Swarmers (such as laser gatlings, infiltrators, most neinzul youglings)

Each tier has their own "average" stats, by design. As such, you should be looking at the stats of spire gravity rippers relative to other almost-starship like fleet units.

I do think that 100k engine health is more on the order of starship-like stats, and thus needs a nerf. Just make sure you aren't trying to compare then to all of th other fleet ships, only those meant to be on the same power/toughness/cost level.

KDR_11k

Jan 28, 2011 10:04 am

reporter   ~0009762

ZElecs have 1000 engine health IIRC, a far cry from 100k.

Issue History

Date Modified Username Field Change
Jan 26, 2011 4:08 pm KDR_11k New Issue
Jan 26, 2011 9:28 pm Draco18s Note Added: 0009711
Jan 27, 2011 10:46 am KDR_11k Note Added: 0009722
Jan 27, 2011 1:31 pm TechSY730 Note Added: 0009726
Jan 27, 2011 1:32 pm TechSY730 Note Edited: 0009726
Jan 27, 2011 1:33 pm TechSY730 Note Edited: 0009726
Jan 28, 2011 10:04 am KDR_11k Note Added: 0009762
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue