View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002426 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 13, 2011 9:36 pm | Jan 16, 2011 12:37 am | |
Reporter | lyravega | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.068 | ||||
Summary | 0002426: Dyson Spawns - possible behaviour problem | ||||
Description | Dyson Spawns does not attack cold-stored (low-power) AI ships. Due to this, as enemy is still present on a planet, they tend to gather up, but whenever you touch those cold-stored guys, Dysons kill them and move on as expected. In other words, dysons gather up in a planet, continuously, and does not move as long as there are cold-stored enemies on the planet. Rather than Cleaning/Grouping/Moving, they just group up. Can provide a save if you want. I don't know if this is intended - but it can be abused | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Thanks! * Minor Faction ships are no longer barred from shooting at low-power AI ships. This fixes some issues with the devourer not doing its job, as well as the dyson gatlings not doing their thing always, too. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2011 9:36 pm | lyravega | New Issue | |
Jan 13, 2011 9:36 pm | lyravega | Severity | tweak => minor |
Jan 16, 2011 12:37 am | Chris_McElligottPark | Note Added: 0008630 | |
Jan 16, 2011 12:37 am | Chris_McElligottPark | Status | new => resolved |
Jan 16, 2011 12:37 am | Chris_McElligottPark | Fixed in Version | => 4.068 |
Jan 16, 2011 12:37 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 16, 2011 12:37 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |