View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002348 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jan 10, 2011 12:23 am | Jan 10, 2011 10:52 am | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002348: Spirecraft Scouts die easily to mines | ||||
Description | I'd suggest making Spirecraft Scouts immune to area damage, like regular scouts. At the moment I can't see any reason to use them. Sure the enemy's not likely to see them, but if they happen to fly into a mine field they die instantly. Since you're using a limited asteroid to build them, they're just not worth it as compared to the other things you could make from that asteroid. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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* Spirecraft scouts are now immune to area of effect damage, artillery, sniper shots, minefields, and tractor beams. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2011 12:23 am | BobTheJanitor | New Issue | |
Jan 10, 2011 10:52 am | Chris_McElligottPark | Note Added: 0008135 | |
Jan 10, 2011 10:52 am | Chris_McElligottPark | Status | new => resolved |
Jan 10, 2011 10:52 am | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 10, 2011 10:52 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 10, 2011 10:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |