View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002342 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 9, 2011 5:18 pm | Jan 16, 2011 2:18 am | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.068 | ||||
Summary | 0002342: Spirecraft Siege Towers disproportionally strong | ||||
Description | Spirecraft Siege towers seem to do MUCH better in terms of survivability and firepower than any other spirecraft ship. Its to the point where there is not much use for the other spirecraft types. I think that radar dampening it has either needs to go or be copied to some other offensive spirecraft as well. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002343 | resolved | Chris_McElligottPark | Spirecraft Implosion Artillery does too little damage |
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Note, I mentioned radar dampening because I think that is the biggest thing that is letting them live so long. There may be other factors, such as the other "conventional" offensive spirecraft (the spire implosion) does so little damage. |
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* Spirecraft Siege Towers now have 15 second reload times instead of 10, once again relegating them to more of an artillery role instead of being quite so powerful. Their radar dampening has also dropped from 6000 to 9000. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 5:18 pm | TechSY730 | New Issue | |
Jan 9, 2011 5:20 pm | TechSY730 | Note Added: 0008104 | |
Jan 9, 2011 5:54 pm | TechSY730 | Relationship added | related to 0002343 |
Jan 16, 2011 2:18 am | Chris_McElligottPark | Note Added: 0008663 | |
Jan 16, 2011 2:18 am | Chris_McElligottPark | Status | new => resolved |
Jan 16, 2011 2:18 am | Chris_McElligottPark | Fixed in Version | => 4.068 |
Jan 16, 2011 2:18 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 16, 2011 2:18 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |