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IDProjectCategoryLast Update
0002336AI War 1 / ClassicGameplay IssueJan 10, 2011 9:59 pm
ReporterBurnstreet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.065 
Summary0002336: Warp guardians are evil
Description... if they spawn on a neutered world in your backwater.
You get a 3 minute countdown on a full wave, which is most often not enough time to react in mid- or lategame.
If you are unlucky, there is no way to defend against them.
Even if you use the hostile wormhole filter frequently and find it instantly, you still have to gather a response force and kill it. quite a large window of opportunity for a wave to happen on all connected worlds - so you couldn't even build proper defenses yet, even if you had the resources and units available.

I suggest adding a warning with a 5-10 minute countdown until the guardian gets active if a warp guardian spawns on a world without existing warp gateways.
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TechSY730

Jan 9, 2011 7:27 pm

reporter   ~0008115

To prevent polluting of the event space, maybe the countdown warning should only appear if the warp gate guardian, once activated, will put a human planet at risk of a warp that wasn't before. It seems like this is the number 1 annoying case that you are pointing out.

Chris_McElligottPark

Jan 10, 2011 9:59 pm

administrator   ~0008162

* A message is now sent to the human players in the chat log if a warp gate guardian is added on a planet adjacent to one of their planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet.
** In exchange, warp gate guardians, which are pretty nasty, are now twice as likely to occur. This is still incredibly unlikely however, something like a 2 in 400 chance at the moment -- and it will only get less likely as more guardians are added over time (as happens with the dispersal of all guardians).

Issue History

Date Modified Username Field Change
Jan 9, 2011 2:25 pm Burnstreet New Issue
Jan 9, 2011 7:27 pm TechSY730 Note Added: 0008115
Jan 10, 2011 9:59 pm Chris_McElligottPark Note Added: 0008162
Jan 10, 2011 9:59 pm Chris_McElligottPark Status new => resolved
Jan 10, 2011 9:59 pm Chris_McElligottPark Fixed in Version => 4.065
Jan 10, 2011 9:59 pm Chris_McElligottPark Resolution open => fixed
Jan 10, 2011 9:59 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue