View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002336 | AI War 1 / Classic | Gameplay Issue | Jan 9, 2011 2:25 pm | Jan 10, 2011 9:59 pm | |
Reporter | Burnstreet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002336: Warp guardians are evil | ||||
Description | ... if they spawn on a neutered world in your backwater. You get a 3 minute countdown on a full wave, which is most often not enough time to react in mid- or lategame. If you are unlucky, there is no way to defend against them. Even if you use the hostile wormhole filter frequently and find it instantly, you still have to gather a response force and kill it. quite a large window of opportunity for a wave to happen on all connected worlds - so you couldn't even build proper defenses yet, even if you had the resources and units available. I suggest adding a warning with a 5-10 minute countdown until the guardian gets active if a warp guardian spawns on a world without existing warp gateways. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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To prevent polluting of the event space, maybe the countdown warning should only appear if the warp gate guardian, once activated, will put a human planet at risk of a warp that wasn't before. It seems like this is the number 1 annoying case that you are pointing out. |
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* A message is now sent to the human players in the chat log if a warp gate guardian is added on a planet adjacent to one of their planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet. ** In exchange, warp gate guardians, which are pretty nasty, are now twice as likely to occur. This is still incredibly unlikely however, something like a 2 in 400 chance at the moment -- and it will only get less likely as more guardians are added over time (as happens with the dispersal of all guardians). |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 2:25 pm | Burnstreet | New Issue | |
Jan 9, 2011 7:27 pm | TechSY730 | Note Added: 0008115 | |
Jan 10, 2011 9:59 pm | Chris_McElligottPark | Note Added: 0008162 | |
Jan 10, 2011 9:59 pm | Chris_McElligottPark | Status | new => resolved |
Jan 10, 2011 9:59 pm | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 10, 2011 9:59 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 10, 2011 9:59 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |