View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000230 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 6:29 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000230: Mastermind | ||||
Description | Mastermind - Revised « on: November 08, 2009, 23:08:13 » Reply with quoteQuote Mastermind Ability to take control of units but does not grant player control--ships captured are put into FRD, similar to when a botnet golem turns enemy units into zombies. However, these captured units begin to deteriorate after a certain period of time, more so with lower tier masterminds that have not mastered the mind controlling to perfection. The zombies cannot be repaired by engineers, therefore are ignored by them, and should completely ignore player energy requirements. Use Best used when stealthed with units such as the Stealth Starships--it is not revealed when it mind controls units. Originally by: Spikey00 http://www.arcengames.com/forums/index.php/topic,2175.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 6:29 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:19 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:19 pm | Chris_McElligottPark | Note Added: 0000187 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |