View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002268 | AI War 1 / Classic | Bug - Other | Jan 6, 2011 8:14 pm | Jan 10, 2011 3:45 pm | |
Reporter | Burnstreet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.061 | ||||
Summary | 0002268: Angered Guardians not being autoattacked | ||||
Description | Some guardians are not being autoattacked as long as their guard post does still exist although they are shooting human ships. In the attached game, in Krikza (middle left) you see a beam guardian attacking my cursed golem. The golem does nothing. There are no other visible enemies. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
|
|
...Keith? This fits with another one you have on your list. |
|
Should be taken care of for 4.065. It will still be possible for AI ships to "snipe" without retaliation if they have an effective range over 11,000, but within that they should actually be "angered" rather than just "alerted" when attacking you so they'll be autotargeted. Outside that range your ships won't auto-shoot unless the AI ship has been angered because otherwise your siege starships and snipers and whatnot would wind up aggroing large chunks of AI stuff you may not want aggro'd. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 6, 2011 8:14 pm | Burnstreet | New Issue | |
Jan 6, 2011 8:14 pm | Burnstreet | File Added: guardian bug.sav | |
Jan 6, 2011 8:51 pm | Chris_McElligottPark | Note Added: 0007643 | |
Jan 6, 2011 8:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 6, 2011 8:51 pm | Chris_McElligottPark | Status | new => acknowledged |
Jan 6, 2011 8:51 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Jan 6, 2011 8:51 pm | Chris_McElligottPark | Status | acknowledged => assigned |
Jan 10, 2011 3:45 pm | keith.lamothe | Note Added: 0008148 | |
Jan 10, 2011 3:45 pm | keith.lamothe | Status | assigned => resolved |
Jan 10, 2011 3:45 pm | keith.lamothe | Resolution | open => fixed |