View Issue Details

IDProjectCategoryLast Update
0002268AI War 1 / ClassicBug - OtherJan 10, 2011 3:45 pm
ReporterBurnstreet Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.061 
Summary0002268: Angered Guardians not being autoattacked
DescriptionSome guardians are not being autoattacked as long as their guard post does still exist although they are shooting human ships.
In the attached game, in Krikza (middle left) you see a beam guardian attacking my cursed golem. The golem does nothing. There are no other visible enemies.
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Burnstreet

Jan 6, 2011 8:14 pm

reporter  

guardian bug.sav (222,167 bytes)

Chris_McElligottPark

Jan 6, 2011 8:51 pm

administrator   ~0007643

...Keith? This fits with another one you have on your list.

keith.lamothe

Jan 10, 2011 3:45 pm

administrator   ~0008148

Should be taken care of for 4.065. It will still be possible for AI ships to "snipe" without retaliation if they have an effective range over 11,000, but within that they should actually be "angered" rather than just "alerted" when attacking you so they'll be autotargeted.

Outside that range your ships won't auto-shoot unless the AI ship has been angered because otherwise your siege starships and snipers and whatnot would wind up aggroing large chunks of AI stuff you may not want aggro'd.

Issue History

Date Modified Username Field Change
Jan 6, 2011 8:14 pm Burnstreet New Issue
Jan 6, 2011 8:14 pm Burnstreet File Added: guardian bug.sav
Jan 6, 2011 8:51 pm Chris_McElligottPark Note Added: 0007643
Jan 6, 2011 8:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 6, 2011 8:51 pm Chris_McElligottPark Status new => acknowledged
Jan 6, 2011 8:51 pm Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Jan 6, 2011 8:51 pm Chris_McElligottPark Status acknowledged => assigned
Jan 10, 2011 3:45 pm keith.lamothe Note Added: 0008148
Jan 10, 2011 3:45 pm keith.lamothe Status assigned => resolved
Jan 10, 2011 3:45 pm keith.lamothe Resolution open => fixed