View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002252 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 5, 2011 3:17 pm | Jan 6, 2011 5:54 pm | |
Reporter | mr_lolz | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.060 | ||||
Fixed in Version | 4.063 | ||||
Summary | 0002252: Balance: Z Mirrors | ||||
Description | Z mirrors currently have 77K HP at MK I All units do 10x Damage Vs Mirrors Effectively then, mirrors have 7.7K HP at MK I this might explain why they are staggeringly terrible at the moment | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I'm wondering if we can just remove that 10x modifier altogether. |
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does that 10x multiplier not affect the damage that rebounded shots inflict? I thought it was somthing to do with making units want to shoot mirrors |
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Oh, right, that would probably have an impact on that. So I could just give them 10x health. Or would that be too high? |
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thats the equivalent of 77k, which still seems OK.. they have some armour |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 5, 2011 3:17 pm | mr_lolz | New Issue | |
Jan 5, 2011 3:20 pm | keith.lamothe | Note Added: 0007528 | |
Jan 5, 2011 5:30 pm | mr_lolz | Note Added: 0007533 | |
Jan 5, 2011 5:48 pm | keith.lamothe | Note Added: 0007536 | |
Jan 5, 2011 6:46 pm | mr_lolz | Note Added: 0007545 | |
Jan 6, 2011 5:54 pm | Chris_McElligottPark | Status | new => resolved |
Jan 6, 2011 5:54 pm | Chris_McElligottPark | Fixed in Version | => 4.063 |
Jan 6, 2011 5:54 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 6, 2011 5:54 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |