View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002247 | AI War 1 / Classic | Gameplay Issue | Jan 4, 2011 11:34 pm | Jan 4, 2011 11:44 pm | |
Reporter | Invelios | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.060 | ||||
Summary | 0002247: Spirecraft Martyr effectiveness lower on high ship caps | ||||
Description | I started a high ship cap game today and noticed that the martyrs still have 100 tractors, the same amount they have on low ship caps. Wouldn't that make them less effective on high ship caps? Since 100 ships on high is a much lower Firepower than 100 ships on low ship cap. Maybe the # of tractor beams should scale? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Note that the tractors aren't really required for dealing damage: they just hold the enemy ships in place. When the spirecraft detonates, it hits everything in tractor range, whether it is tractored or now. So, in a lot of senses, they are actually more powerful on the higher caps, as with anything that deals area damage. |
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Ah, I thought they only damaged the ships they had tractored. Thanks for clarifying. |
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Sure thing! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 4, 2011 11:34 pm | Invelios | New Issue | |
Jan 4, 2011 11:35 pm | Chris_McElligottPark | Note Added: 0007511 | |
Jan 4, 2011 11:35 pm | Chris_McElligottPark | Status | new => closed |
Jan 4, 2011 11:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 4, 2011 11:35 pm | Chris_McElligottPark | Resolution | open => no change required |
Jan 4, 2011 11:43 pm | Invelios | Note Added: 0007512 | |
Jan 4, 2011 11:44 pm | Chris_McElligottPark | Note Added: 0007513 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |