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IDProjectCategoryLast Update
0002247AI War 1 / ClassicGameplay IssueJan 4, 2011 11:44 pm
ReporterInvelios Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.060 
Summary0002247: Spirecraft Martyr effectiveness lower on high ship caps
DescriptionI started a high ship cap game today and noticed that the martyrs still have 100 tractors, the same amount they have on low ship caps. Wouldn't that make them less effective on high ship caps? Since 100 ships on high is a much lower Firepower than 100 ships on low ship cap. Maybe the # of tractor beams should scale?
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Chris_McElligottPark

Jan 4, 2011 11:35 pm

administrator   ~0007511

Note that the tractors aren't really required for dealing damage: they just hold the enemy ships in place. When the spirecraft detonates, it hits everything in tractor range, whether it is tractored or now. So, in a lot of senses, they are actually more powerful on the higher caps, as with anything that deals area damage.

Invelios

Jan 4, 2011 11:43 pm

reporter   ~0007512

Ah, I thought they only damaged the ships they had tractored. Thanks for clarifying.

Chris_McElligottPark

Jan 4, 2011 11:44 pm

administrator   ~0007513

Sure thing!

Issue History

Date Modified Username Field Change
Jan 4, 2011 11:34 pm Invelios New Issue
Jan 4, 2011 11:35 pm Chris_McElligottPark Note Added: 0007511
Jan 4, 2011 11:35 pm Chris_McElligottPark Status new => closed
Jan 4, 2011 11:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 4, 2011 11:35 pm Chris_McElligottPark Resolution open => no change required
Jan 4, 2011 11:43 pm Invelios Note Added: 0007512
Jan 4, 2011 11:44 pm Chris_McElligottPark Note Added: 0007513
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue