View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002230 | AI War 1 / Classic | Bug - Other | Jan 2, 2011 4:32 am | Jan 4, 2011 1:39 pm | |
Reporter | Draco Cretel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.059 | ||||
Fixed in Version | 4.060 | ||||
Summary | 0002230: AI wormhole waiting follow up | ||||
Description | Okay, here is the AI waiting at wormhole problem or at least a bug of some sort. I was playing a game with two friends of mine and were with just using the base game. We had 7/7 teleport turtle and bully AIs. This was just with the base game. My friend's home system was attacked from time to time, but for some reason when we killed the AI system right next to his the AI seemed to start sending only ??? waves even though we have at least 3 other hostile wormholes. All those wormholes had warp gates in them but it still did that, never sending direct attacks. When the AI did this it send waves through other distant systems and to my friend's homeworld, but they never went through. Never went into the system when we were there with our fleets and even when we had nothing in his homeworld besides turrets and one M1 fortress. | ||||
Tags | No tags attached. | ||||
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I believe that's the bully AI trying to hit the weakest player and using the no wormholes logic because it can't attack him directly. |
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That is true, but from what I understand of the waiting at wormhole logic the AI should have gone through since there were little to no ships in the homeworld. Unless the AI does not go into systems where heavy defenses are. |
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Yes, the AI considers turrets in its calculation of whether it has a decent chance of winning |
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Is that true? I routinely take my fleet out of a system to coax an AI fleet through the wormhole and into caps and caps of turrets. If turrets are counted, they must count for very little. In my experience, they seem to only take firepower in the system into account. Please correct me if I've been mistaken. |
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Added three more screen shots. First one is of my friend's system and defences, Note the fortress. Second one is of what the AI is attacking with, two full carriers and one mostly full. Third is the listed firepower. These were coming from a cross planet attack. They still have not attacked the system with those carriers, even after we popped all three with lightning warheads. |
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Oh, I missed the Mk. I fortress part of the description. Maybe I am wrong about the turrets thing, which seems very abusable if they don't consider it. Anywys, Mk. I fortresses currently have an exaggerated firepower rating, but they are still pretty scary, and the AI is correct in fearing it. |
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Thanks! * Previously, when a bully or assassin AI type could not find a valid planet to attack belonging to the weakest/strongest player (respectively), they would warp in to ???. Now they will warp in against other players if their favorite target is not available. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 2, 2011 4:32 am | Draco Cretel | New Issue | |
Jan 2, 2011 4:32 am | Draco Cretel | File Added: Screenshot_2011_01_02_03_16_07.png | |
Jan 2, 2011 4:33 am | Draco Cretel | File Added: Screenshot_2011_01_02_03_51_01.png | |
Jan 2, 2011 5:59 am | KDR_11k | Note Added: 0007328 | |
Jan 2, 2011 12:40 pm | Draco Cretel | Note Added: 0007333 | |
Jan 2, 2011 1:49 pm | TechSY730 | Note Added: 0007334 | |
Jan 2, 2011 1:49 pm | TechSY730 | Note Edited: 0007334 | |
Jan 3, 2011 12:06 am | BigJake | Note Added: 0007340 | |
Jan 3, 2011 12:30 am | Draco Cretel | File Added: Screenshot_2011_01_02_23_50_31.png | |
Jan 3, 2011 12:30 am | Draco Cretel | File Added: Screenshot_2011_01_02_23_50_25.png | |
Jan 3, 2011 12:31 am | Draco Cretel | File Added: Screenshot_2011_01_02_23_50_33.png | |
Jan 3, 2011 12:34 am | Draco Cretel | Note Added: 0007341 | |
Jan 3, 2011 7:41 am | TechSY730 | Note Added: 0007348 | |
Jan 4, 2011 1:39 pm | Chris_McElligottPark | Note Added: 0007443 | |
Jan 4, 2011 1:39 pm | Chris_McElligottPark | Status | new => resolved |
Jan 4, 2011 1:39 pm | Chris_McElligottPark | Fixed in Version | => 4.060 |
Jan 4, 2011 1:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 4, 2011 1:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |