View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000223 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 6:24 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000223: Death Grip | ||||
Description | this is an melli unit that when it is damage, it health and speed scale up. this unit will only heal when in the present of the enemy. and depending on it health it regeneration scales up. so this unit benefits in battle. eventually it have insane health regeneration but depends on the damage receive while it in battle. remember it only regens while in battle (attacking). eventually these unit will go insane attack, every thing as there health will slowly drain. as an attempt to stay alive. so they will when they are low on health and not attacking will move towards Ai controlled planets what ever the closest. thus making and controlling these unit hard as leaving them will cause them to wander off and might causes trouble. this unit has minimal damage like half of an fighter. also for balance reasons when an death Grip is scaled up it need to target higher health targets. once it consumes all if the enemy is not near it will continue on. so leaving on an low level planet unsupervised yust to get kills is an bad idea as they tend to wonder off with out you. these be the only ship that controlled by human players that will chase enemy through worm holes and go through themselves. once it decides to kill an ship it usually can. getting insane health regeneration when it get damage while attacking. thus making that Ship DOOMED to Death. these ship will make the enemy To stop where they are and to target these unit as they are hard to kill and thus must be the first targets to destroy. when an Ai sees these on the planet Guard post will purse this unit and try to defeats it before it get to over powered. unit cap Mrk 1:25 Mrk 2:18 Mrk 3:12 Mrk 4:7 so basically vrsing the 1 unit it gives that unit an DOOM STATUS THUS WHILE iT still being attack the time will decrease and other Death Grips will target DOOM status More often. and run that unit down until it time is out. once the timer is up the unit explodes. based on the unit health is the timer based on and it doesn’t matter on what type of ship they are. if they could target star ships then they get insane if they where attacking the core star ship they get so over powered that they would not be able to find an unit that able to be attack with any more health once they start getting the star ship to low health. when this happens they start doing self damage and die off. so when the units do 32 million damage they cant Find any unit strong enough to attack thus they target them self leaving them to die Fast. It should cost ongoing resources like an portable Command station so it might need the energy output of an command station as an input, so it can power supply. And all it simply does is allows u to build beach heads on enemy planets + it should be an unit that can build this Building Stationary Supply Provider, it requires the same energy, as this ship needs. The Crystal and metal Out should be of somewhat of repairing an Command station (ongoing Cost for running the system). this also gives me an new C node idea, pursue Units through Worm holes Originally by: soMe_RandoM http://www.arcengames.com/forums/index.php/topic,6263.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 6:24 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:22 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:22 pm | Chris_McElligottPark | Note Added: 0000194 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |