View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002229 | AI War 1 / Classic | Bug - Other | Jan 2, 2011 4:24 am | Jan 3, 2011 11:44 am | |
Reporter | Draco Cretel | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.059 | ||||
Summary | 0002229: Teleport Turtle with out teleports | ||||
Description | I just played a game where in the teleport turtle AI did not have a single teleporting unit. It's systems were well defended with forts and other units. It was in a game with two friends of mine who only had the base game. I have screenshots and saved games of this if needed. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Were teleporting ships disabled? If so, that would be the correct behavior. |
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Nothing was disabled in the game besides marauder faction. We had full access to all the base game ships. |
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Was the ships allowed set to complex? Teleporting military units are only allowed on the complex ship bonus type set. |
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Now I feel dumb... I thought the host changed it to complex, but I guess not. Sorry. |
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No worries! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 2, 2011 4:24 am | Draco Cretel | New Issue | |
Jan 2, 2011 11:37 am | Chris_McElligottPark | Note Added: 0007331 | |
Jan 2, 2011 12:38 pm | Draco Cretel | Note Added: 0007332 | |
Jan 2, 2011 1:50 pm | TechSY730 | Note Added: 0007335 | |
Jan 2, 2011 3:13 pm | Draco Cretel | Note Added: 0007339 | |
Jan 3, 2011 10:03 am | Chris_McElligottPark | Note Added: 0007352 | |
Jan 3, 2011 10:03 am | Chris_McElligottPark | Status | new => resolved |
Jan 3, 2011 10:03 am | Chris_McElligottPark | Resolution | open => no change required |
Jan 3, 2011 10:03 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |