View Issue Details

IDProjectCategoryLast Update
0002188AI War 1 / ClassicSuggestion - New Unit Ideas - CapturablesJan 3, 2011 11:36 am
ReporterPineappleSam Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002188: Neinzul Sundew Supply Station
DescriptionA large structure constructed by the AI in an attempt to attract the younglings to their side, pre-hybrid era. If the AI controls it then no Enclaves will attack its forces. If the humans hold it no Enclaves will attack the human forces and if it's destroyed then all Enclaves will become hostile to both the AI and the human players.

While under player control it can build expensive docking stations in the system, with each one acting as an experimental fabricator for the equivalent level viral swarmer (if you build all five docking stations you can construct cockroaches, those teleporting reclaim ships).

This would naturally be a high priority target for the AI, so a king-of-the-hill mechanic might be implemented... although I've no idea how the AI would recapture it.

TL;DR: A capturable that effects enclave behaviour, a cross between a Dyson sphere and the LotS campaign.

(Inspired by an issue that mentioned implementing a king of the hill mechanic in Neinzul, but I can't find the ticket...)
TagsNo tags attached.
Internal Weight

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Dec 28, 2010 1:12 am PineappleSam New Issue
Jan 3, 2011 11:36 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:36 am Chris_McElligottPark Status new => considering