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IDProjectCategoryLast Update
0002163AI War 1 / ClassicSuggestion - Balance TweaksJan 8, 2011 2:10 am
ReporterDraco Cretel Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.057 
Summary0002163: Mining Golem Time
DescriptionIt needs to be increases, I've had a few cases of them appear in a few AI systems that I want to capture, but it it does take longer then 30min to take out very well reinforced M3 system, thus now I am currently playing a game of reloading and trying to kill the last golem by around 10 seconds faster. I lost the system to the golem by less then 10 seconds and now have to do it all over again.

I suggest around 50 or 60 min, it needs to be enough time to kill the system it is in, stop any counter attacks, build up forces again, and then kill the golem.
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zoutzakje

Dec 26, 2010 6:34 am

reporter   ~0007057

hmm can't say I agree... I actually like the mining golem the way they are now. they're supposed to be able to take out the planet. if you succeed in killing them within the time limit everytime, then it's only really just time consuming instead of changing things. if you don't want mining golems to devour planets for the fun of more randomness, then why enable mining golems at all?
if the mining golem blows up a planet you would need, then it's just your job to accept it and try find a different way to defeat the AI.
or, if you see mining golems are attacking multiple planets and you don't think you can kill them all in time, simply pick out the highest priority to save.
it might be annoying sometimes yes but that's the whole point

Chris_McElligottPark

Dec 26, 2010 8:46 am

administrator   ~0007063

All you have to kill is the golem; not the whole system. And all you lose is the resources and supply, not any special buildings. Other players had requested 30 mintues. I'm curious what folks think now.

Vinraith

Dec 26, 2010 12:48 pm

reporter   ~0007065

I'm not sure why you're trying to take out the system, all you have to kill is the golems. That doesn't take anything remotely close to 30 minutes, at most it takes perhaps 5.

Frankly, even 30 min is a little long in a lot of ways, I've never had a situation where any mining golems I wanted dead weren't long dealt with by the 15 mark. 30 makes the whole thing very "comfortable," there's basically no chance you're going to lose a system you care about. That's good on one level, and bad on another, but I take it to be the present design intent of the faction.

Draco Cretel

Dec 26, 2010 12:54 pm

reporter   ~0007066

Thing is I couldn't kill the golem on said system due to the large build of AI ships. I wanted the system due to lots of resources and either I had to kill the golem or clear it to make way for me to get to it. First one failed due to losing my fleet and also lack of stock piled resources to rebuild it. second one worked due to me having cleared a path and I could just kill it when I had enough bombers, ect.

By the end of the second option though, I was at around 13min of time, and that is (almost) not enough to kill all 3 golems after rebuilding the parts of my fleet I lost. I spent the first 15min clearing parts the AI system and fending off a one or two.

It feels like when the golems spawn it is a race against the clock to kill them. Before with the old setting it was harder to get to them but you had lots of time to work around any problems you had on the way.

TechSY730

Dec 26, 2010 4:08 pm

reporter   ~0007071

Hmm, so what I hear is that 30 minutes is by far more than enough time to take out one golem, but may be too little time for three golems when all three golems are on a well defended AI planet. Is this the consensus then?

Issue History

Date Modified Username Field Change
Dec 26, 2010 2:23 am Draco Cretel New Issue
Dec 26, 2010 6:34 am zoutzakje Note Added: 0007057
Dec 26, 2010 8:46 am Chris_McElligottPark Note Added: 0007063
Dec 26, 2010 8:46 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 26, 2010 8:46 am Chris_McElligottPark Status new => feedback
Dec 26, 2010 12:48 pm Vinraith Note Added: 0007065
Dec 26, 2010 12:54 pm Draco Cretel Note Added: 0007066
Dec 26, 2010 12:54 pm Draco Cretel Status feedback => assigned
Dec 26, 2010 4:08 pm TechSY730 Note Added: 0007071
Jan 8, 2011 2:10 am Chris_McElligottPark Status assigned => closed
Jan 8, 2011 2:10 am Chris_McElligottPark Resolution open => won't fix