View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002106 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Dec 21, 2010 10:42 pm | Dec 26, 2010 5:30 pm | |
Reporter | RogueThunder | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002106: Control to set ships built by a ship to NOT join that ships control group... | ||||
Description | Dunno what to call the new control-menu that replaced control nodes... But an option for built ships to not join a ships control group would be very nice... The thing is, if you keep your Enclaves in a locked formation with shield bearers or riot star-ships, the ships they build horribly disrupt the formation (knocking the shield bearers or riot star-ships stop position around, not enclaves, as enclaves have priority stop position) A simple option to turn off the built-ships-join-control-group behavior would be great... really. Well, just a suggestion. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I would like to add, that if blade spawners also act this way. It could be quite useful for them to be included too. Edit: Apon bothering to test blade spawners, they don't. Infact, blades can neither be selected nor given preferred targets. Ew. No wonder I had no innate drive to ever use blade spawners. That said enclaves could REALLY use this. Right now they can be quite iritating if used with neinzul ships, requiring me to pause them then delete the neinzuls laying around so they don't get disrupted moving around... or take the care to select just my intended control group. Which is awkward when building a starship formation fleet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 21, 2010 10:42 pm | RogueThunder | New Issue | |
Dec 22, 2010 12:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 12:46 pm | Chris_McElligottPark | Status | new => considering |
Dec 26, 2010 5:30 pm | RogueThunder | Note Added: 0007073 | |
Dec 26, 2010 5:31 pm | RogueThunder | Note Edited: 0007073 | |
Feb 17, 2011 2:07 pm | RogueThunder | Note Edited: 0007073 |