View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002104 | AI War 1 / Classic | Balance Issue | Dec 21, 2010 5:45 pm | Dec 23, 2010 4:38 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.053 | ||||
Fixed in Version | 4.055 | ||||
Summary | 0002104: Armored Warhead has too weak damage for AIP cost | ||||
Description | With the recent changes to lightning warheads (0001883), the Armored Warheads have now been left laughably weak compared to their AIP cost. They should be brought up to Lightning Warhead levels of damage, considering even the weakest costs 10 AIP, equivelant to 10 Mark I Lightnings, or 5 Mark IIs. Their health seem to be just fine. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001883 | resolved | Chris_McElligottPark | Lightning Warheads (and possibly others) underpowered |
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I think the absurd health of the armored warheads is their power. It basically allows you to "deep strike" warheads. However, considering how weak they are in comparison to lightning warheads, and the fact that deep striking with warheads is of limited use, yea the AIP cost is too high. But I think they are supposed to be less damaging than a lightning warhead, because you are getting massive HP in return. |
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Well, yeah you get a lot of health, but I thought that was what you paid for with the gigantic AIP cost. Instead you get a bunch of health AND about 1/4 of the damage :/ The low damage essentially forces you to use multiple warheads to get the expected result which leads to incredible AIP cost. |
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Plus how many things are really worth taking that AIP AND go down easily enough that you can kill them with warheads while being too difficult for regular units to raid? |
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* Armored Warhead attack powers have been increased 20x, making them significantly more awesome and perhaps actually strategically viable for once. |
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Correction: 40x. |
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Wow, that's a lot. We'll see how that works out! |
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Indeed. My goal is for it to be so tempting that some folks use it and later regret it. ;) |
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Uh.. seriously. The wink was an evil wink, not a sarcastic one, heh. |
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Does their damage scale with ship cap setting? It doesn't look like it. They probably should even if the cap count itself doesn't. Regular lightning warheads too. Otherwise, their power:AIP cost gets way way worse in lower caps vs higher caps due to everything else having 2x/4x health and thus requiring 2x/4x as many warheads and thus 2x/4x as much AIP cost for the same effectiveness as high ship caps. |
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Yes, it's just general attack power, so it scales with the ship cap. |
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Actually, I was wrong -- good catch. They will now, though. |
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It looks like it might be in one of those exempt categories due to low unit cap is what I meant. I have a low cap reference up in game and a debug export from last version in high or normal cap and they have the same damage. Edit: You updated while I typed this. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 21, 2010 5:45 pm | Moonshine Fox | New Issue | |
Dec 21, 2010 5:45 pm | Moonshine Fox | Relationship added | related to 0001883 |
Dec 21, 2010 6:35 pm | TechSY730 | Note Added: 0006716 | |
Dec 21, 2010 7:22 pm | TechSY730 | Note Edited: 0006716 | |
Dec 22, 2010 1:50 am | Moonshine Fox | Note Added: 0006726 | |
Dec 22, 2010 7:30 am | KDR_11k | Note Added: 0006730 | |
Dec 23, 2010 3:29 pm | Chris_McElligottPark | Note Added: 0006892 | |
Dec 23, 2010 3:29 pm | Chris_McElligottPark | Status | new => resolved |
Dec 23, 2010 3:29 pm | Chris_McElligottPark | Fixed in Version | => 4.055 |
Dec 23, 2010 3:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 23, 2010 3:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 23, 2010 3:31 pm | Chris_McElligottPark | Note Added: 0006893 | |
Dec 23, 2010 4:18 pm | Moonshine Fox | Note Added: 0006906 | |
Dec 23, 2010 4:20 pm | Chris_McElligottPark | Note Added: 0006909 | |
Dec 23, 2010 4:20 pm | Chris_McElligottPark | Note Added: 0006910 | |
Dec 23, 2010 4:34 pm | Suzera | Note Added: 0006913 | |
Dec 23, 2010 4:34 pm | Suzera | Note Edited: 0006913 | |
Dec 23, 2010 4:36 pm | Chris_McElligottPark | Note Added: 0006915 | |
Dec 23, 2010 4:38 pm | Chris_McElligottPark | Note Added: 0006916 | |
Dec 23, 2010 4:38 pm | Suzera | Note Added: 0006917 | |
Dec 23, 2010 4:39 pm | Suzera | Note Edited: 0006917 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |