View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020781 | AI War 1 / Classic | GUI | Nov 14, 2018 7:28 am | Nov 14, 2018 7:28 am | |
Reporter | AnnoyingOrange | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 8.024 | ||||
Summary | 0020781: Modifier keys shown near cursor after large delay | ||||
Description | When holding modifier keys such as V for FDR mode or Alpha0 to Alpha9 for planet priority, a small piece of text indicating which key is currently held is supposed to appear near the cursor. In my case, this only happens after a noticeable and inconsistent delay, which can range from roughly a second to roughly ten seconds: there is no delay between the key being released and the UI text disappearing, however. The modifier keys appear to be working correctly even if the text hint is not being displayed properly, and all hotkeys appear to work correctly and without delays. The issue only appeared recently for me, so first thing first I tried unistalling the game, deleting all leftover config files, and reinstalling: this did not fix the issue. Then I tried looking around in the interface options and enabling the "preload all images" setting as it seemed promising, that did not help either. Here is the logs from a test game, in which I mostly pressed and held "V" several times, and the save file for said game if by any chance it could be of use. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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ArcenDebugLog.txt (884 bytes)
11/14/2018 1:20:38 PM Game v8024 Steamworks Init 11/14/2018 1:20:38 PM Game v8024 Steamworks IsRunning: True 11/14/2018 1:20:38 PM Game v8024 Version: 8.024 11/14/2018 1:20:39 PM Game v8024 audio load: 115 11/14/2018 1:20:41 PM Game v8024 File Sequel/InGameHeader does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() LogicLog_Mapgen.txt (2,273 bytes)
11/14/2018 1:21:29 PM (8.024) ----------------------------------- Name AIOriginalTechLevel AIUpgradeTechLevelAmount WasOriginallyHomePlanet IsCoreAIPlanet AIStrengthLevel CommandPoints MetalSpots Quije 2 0 false false 19 3 6 Roos 2 0 false false 55 4 4 Murdoch 2 0 false false 37 3 3 Caunageo 2 0 false false 64 5 3 Vashlo 2 0 false false 64 5 4 Pumoatqa 3 1 false false 82 7 3 Vilbarklu 2 0 false false 19 3 4 Matywig 2 0 false false 82 7 6 Iuspluce 2 0 false false 28 3 2 Inira 2 0 false false 28 3 2 Qatho 4 0 true false 82 8 12 Viloc 2 0 false false 82 7 6 Diniphas 4 1 false false 28 3 3 Charboatral 1 0 false false 10 1 6 Tined 2 0 false false 82 7 5 Swozing 2 0 false false 82 7 0 Luil 2 0 false false 28 3 4 Pluasnopih 2 0 false false 19 3 6 Basharpha 4 2 false false 73 6 2 Larba 2 0 false false 46 4 4 Wiauur 3 0 false false 73 6 4 Wides 3 1 false false 37 3 4 Yaqash 2 0 false false 82 7 5 Damicre 3 1 false false 28 3 1 Slovsuoci 2 0 false false 46 4 4 Bacave 4 0 false true 82 8 6 Arju 2 0 false false 82 7 4 Sowep 4 0 false false 64 5 5 11/14/2018 1:21:29 PM (8.024) ----------------------------------- Name AIOriginalTechLevel AIUpgradeTechLevelAmount WasOriginallyHomePlanet IsCoreAIPlanet AIStrengthLevel CommandPoints MetalSpots Raeke 2 0 false false 82 7 3 Yartherow 4 0 false true 82 8 6 Murderaoswep 2 0 false false 37 3 7 Matykitch 2 0 false false 46 4 2 Yerozar 2 0 false false 46 4 3 Coromaty 1 0 false false 10 1 4 Doma 2 0 false false 37 3 3 Nivar 2 0 false false 55 4 4 Ralchar 2 0 false false 73 6 5 Yomama 4 0 false false 37 3 3 Slovcenaeo 3 1 false false 46 4 6 Viur 3 1 false false 73 6 1 Revzon 1 0 false false 10 1 6 Marki 4 0 false true 55 8 4 Gindipe 2 0 false false 82 7 3 Kinhung 3 1 false false 82 7 5 Zuppo 2 0 false false 19 3 1 Laudur 2 0 false false 46 4 5 Veryaq 2 0 false false 73 6 2 Seurnchr 2 0 false false 46 4 4 Dagin 2 0 false false 64 5 2 Tetherha 2 0 false false 37 3 7 Ashyaq 4 2 false false 55 4 5 Orceus 2 0 false false 28 3 6 Duaeo 2 0 false false 46 4 3 Ioship 4 0 true false 64 8 13 Demik 2 0 false false 37 3 2 Dreshipao 2 0 false false 19 3 3 Usmurdtus 4 0 false false 82 7 2 Murderpurew 4 0 false true 73 8 2 Enanhag 4 0 false true 64 8 1 LogicLog_AIMechanic_SpecialForces.txt (46,347 bytes)
11/14/2018 1:21:41 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:11 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:21:52 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:22 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:02 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:33 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:13 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:44 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:23 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:55 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:31 PM (8.024) ----------------------------------- Doing Special Forces Spawn; Game Time: 0:01:03 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 0.75 effectiveAIP = 10 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.02 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 229.3 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 229.3 percentMissing = strengthMissing / specialForcesStrengthCap = 1 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 15385.94 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 7692.97 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 1.6 CurrentStrengthDebt is zero, so not deducting anything. strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.6 allocating 0.25 out of 1 (0.41 strength) for role: None , eligible types:MissileShipII, RaiderII allocating 0.54 out of 1 (0.87 strength) for role: AntiBomber , eligible types:FighterII allocating 0 out of 1 (0 strength) for role: LongRange , eligible types: allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.12 out of 1 (0.19 strength) for role: DefenseCracker , eligible types:BomberII allocating 0.09 out of 1 (0.14 strength) for role: RiotControl , eligible types:RiotControlStarshipI actually bought: 1 MissileShipII @ 2 each, so total for line = 2 1 FighterII @ 2 each, so total for line = 2 1 BomberII @ 2 each, so total for line = 2 1 RiotControlStarshipI @ 48 each, so total for line = 48 Grand total: 4 ships, 54 strength Overspent by 52.4 so CurrentStrengthDebt is now 52.4 and will be considered by next spawning pulse. 11/14/2018 1:22:34 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:01:06 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil output_log.txt (13,590 bytes)
Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 25.21.14.1681] Renderer: NVIDIA GeForce GTX 970 Vendor: NVIDIA VRAM: 3072 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Steamworks.NET.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Steamworks.NET.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\ExcelLibrary.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\ExcelLibrary.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.CJK.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Other.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Rare.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.120 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.dll (this message is harmless) Steamworks Init (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Steamworks IsRunning: True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) graphicsShaderLevel:30 graphicsDeviceID:5058 graphicsDeviceName:NVIDIA GeForce GTX 970 graphicsDeviceVendor:NVIDIA graphicsDeviceVendorID:4318 graphicsDeviceVersion:Direct3D 9.0c [nvldumd.dll 25.21.14.1681] graphicsMemorySize:3072 graphicsPixelFillrate:-1 operatingSystem:Windows 8 (6.2.9200) 64bit processorCount:4 processorType:Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:True supportsVertexPrograms:True systemMemorySize:8174 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (0 - 11/14/2018 1:20:38 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (1 - 11/14/2018 1:20:38 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (2 - 11/14/2018 1:20:38 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (3 - 11/14/2018 1:20:39 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (4 - 11/14/2018 1:20:39 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (5 - 11/14/2018 1:20:39 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (6 - 11/14/2018 1:20:40 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (7 - 11/14/2018 1:20:40 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (8 - 11/14/2018 1:20:40 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (9 - 11/14/2018 1:20:40 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (10 - 11/14/2018 1:20:40 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Mono.Security.dll (this message is harmless) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Generating map now (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Processing Game Configuration. StartGameFromLobby (0 - 11/14/2018 1:21:28 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Constructing Internal Database (1/4). StartGameFromLobby (1 - 11/14/2018 1:21:28 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Constructing Internal Database (2/4). StartGameFromLobby (2 - 11/14/2018 1:21:28 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Constructing Internal Database (3/4). StartGameFromLobby (3 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Constructing Internal Database (4/4). StartGameFromLobby (4 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Constructing Player Data. StartGameFromLobby (5 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Performing Some Random Selections. StartGameFromLobby (6 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Designating Human Homeworlds. StartGameFromLobby (7 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Assigning AI Homeworlds. StartGameFromLobby (8 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Assigning Remaining Planets. StartGameFromLobby (9 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Computing AI Strength Levels. StartGameFromLobby (10 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Establishing AI Core Worlds. StartGameFromLobby (11 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Upgrading Selected AI Planets. StartGameFromLobby (12 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Populating Extra Objects. StartGameFromLobby (13 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating Starting Human Units. StartGameFromLobby (14 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Assinging Initial Bonus Ship Types. StartGameFromLobby (15 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reconstructing Player Data. StartGameFromLobby (16 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting AI Tech Levels. StartGameFromLobby (17 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Up AI Planets. StartGameFromLobby (18 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating Starting AI Units. StartGameFromLobby (19 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Populating Guard Posts. StartGameFromLobby (20 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Unfilled Player Slots. StartGameFromLobby (21 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Synchronizing Game Across Clients. StartGameFromLobby (22 - 11/14/2018 1:21:29 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AI Loop Cleared True, True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AI Loop Cleared False, True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AI Loop Cleared True, True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AI Loop Started (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Performing Cleanup. StartGameFromLobby (23 - 11/14/2018 1:21:31 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AI Loop Cleared True, True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 14, 2018 7:28 am | AnnoyingOrange | New Issue | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: ArcenDebugLog.txt | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: LogicLog_AIMechanic_ThreatFleet.txt | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: LogicLog_Mapgen.txt | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: LogicLog_AIMechanic_SpecialForces.txt | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: test.sav | |
Nov 14, 2018 7:28 am | AnnoyingOrange | File Added: output_log.txt |