View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020768 | Starward Rogue | Balance Issue | Nov 11, 2018 7:14 am | Feb 17, 2020 11:43 am | |
Reporter | Fluffiest | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 2.501 (Unity version Rollback) | ||||
Fixed in Version | 2.600 (Room for one more?) | ||||
Summary | 0020768: Chronological turbo secondary weapon is useless | ||||
Description | I cannot for the life of me work out why anyone would want to use this. If it just sped up the player mech, it'd be good, but it speeds up everything and that just makes it harder to react. Could you change this to instead *slow down* everything? Then it'd be a very cool defensive secondary. Alternatively, if it sped up the player mech a lot and the enemies and shots only a little, it could still be useful. | ||||
Tags | No tags attached. | ||||
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This secondary does have a bit of a novelty feel about it rather than being fantastic to use but I don't mind that so much. A few items like this seem ok to me. This item was Logo's creation so I'll leave him to make any changes he feels necessary. I wouldn't mind if the item was made to be more effective, though. Perhaps slowing down enemy shots but speeding up the player would work, although that might be OP. |
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Decided to revisit this and readjusted the effect slightly. It will now accelerate the player a bit more and the enemies a bit less, giving you a small advantage if you can deal with the acceleration. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 11, 2018 7:14 am | Fluffiest | New Issue | |
Nov 16, 2018 8:53 am | Pepisolo | Note Added: 0050488 | |
Feb 17, 2020 11:34 am | logorouge | Note Added: 0056048 | |
Feb 17, 2020 11:39 am | logorouge | Fixed in Version | => 2.600 (Room for one more?) |
Feb 17, 2020 11:43 am | Pepisolo | Status | new => resolved |