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IDProjectCategoryLast Update
0002073AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsJan 3, 2011 11:44 am
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.051 
Summary0002073: Bring back repair tugs
DescriptionNow that remaining stationary for a while is required before a mobile repairer can repair, I think it is time to bring back the repair tugs. Yes, it can require micro to make sure they don't get stuck or do something stupid, but that can be less micro than frantically trying to get your most expensive stuff out of battle in time.

Either this, or reduce the knowledge cost of the MRS.
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Vinraith

Dec 18, 2010 12:52 am

reporter   ~0006393

I'm not totally sure why they were abandoned, but something that served this function would definitely be nice.

keith.lamothe

Dec 18, 2010 9:01 am

administrator   ~0006395

These were a source of endless fiddliness...

Toll

Dec 18, 2010 9:23 am

reporter   ~0006396

Perhaps make some kind of toggle for the ships to make their way to the repair station when their health is low enough? I.e. "when healh<25%, goto repair station". Would certainly help towards fixing the current micro-intensive situation.

TechSY730

Dec 18, 2010 10:34 am

reporter   ~0006397

Yea, a control option equivalent would work too, but it would be tricky to figure out which orders the "retreat to repair center" can overwrite. For example, clearly an attack order should be preempted, but a go through wormhole should not.

Chris_McElligottPark

Dec 18, 2010 4:36 pm

administrator   ~0006406

Definitely not bringing them back, they were a pain in the rear. We increased the range of the mobile repair station to compensate. There's just no chance of these coming back, people complained and complained about them in various fashions and wanted endless changes. We wouldn't just have to bring back the tugs, we'd have to bring them back and add a ton of new functionality that we don't have time or interest in implementing.

People were abusing the MRS and the tugs, anyhow, to the point of making battles just way too easy with constant in-battle repairs. That's not a goal in the first place, it was out of balance.

TechSY730

Dec 23, 2010 2:14 pm

reporter   ~0006861

Then can the MRS have its knowledge cost reduced? Unless the MRS's range is almost the whole planet, no amount the range buff is really going to be worth 4000 knowledge with the MRS having to stay still.

Chris_McElligottPark

Dec 23, 2010 2:15 pm

administrator   ~0006863

Given the low survivability of engineers in hostile territory, I think it's quite worth it. If you want to have repairs in enemy territory, 4k knowledge is well worth it, I think.

TechSY730

Dec 23, 2010 2:20 pm

reporter   ~0006864

Okay, fair enough.

Issue History

Date Modified Username Field Change
Dec 18, 2010 12:46 am TechSY730 New Issue
Dec 18, 2010 12:52 am Vinraith Note Added: 0006393
Dec 18, 2010 9:01 am keith.lamothe Note Added: 0006395
Dec 18, 2010 9:23 am Toll Note Added: 0006396
Dec 18, 2010 10:34 am TechSY730 Note Added: 0006397
Dec 18, 2010 4:36 pm Chris_McElligottPark Note Added: 0006406
Dec 18, 2010 4:36 pm Chris_McElligottPark Status new => resolved
Dec 18, 2010 4:36 pm Chris_McElligottPark Resolution open => won't fix
Dec 18, 2010 4:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 23, 2010 2:14 pm TechSY730 Note Added: 0006861
Dec 23, 2010 2:15 pm Chris_McElligottPark Note Added: 0006863
Dec 23, 2010 2:20 pm TechSY730 Note Added: 0006864
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed