View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002030 | AI War 1 / Classic | Bug - Other | Dec 12, 2010 4:00 pm | Dec 23, 2010 5:17 pm | |
Reporter | Varone | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.049 | ||||
Fixed in Version | 4.055 | ||||
Summary | 0002030: Lazy workers forgot to turn on the Forcefield! | ||||
Description | Sometimes a forcefield will say that it's 100% finished and engineers will stop working on it. However the forcefield will still be missing 1000 or so metal, therefore it doesn't turn on! It slowly absorbs more metal and eventually finishes on its own. Seems to happen when the command station is destroyed on the planet whilst the forcefield is building. All the crystal gets used but not all the metal. Don't have a save at the moment but if i see it again i'll post it up. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001235 | resolved | Chris_McElligottPark | Forcefields under construction and under attack don't deploy their forcefields |
|
I've actually only noticed this issue when the forcefield was attacked during construction. |
|
Ah your likely right. I've only noticed it when the command station has been destroyed, though obviously enemy units will have likely attacked the forcefield whilst it's being constructed. |
|
Had this happen to me once too. |
|
I've seen this happen even when the force field is not under attack. Attaching save. The forcefield at Avior is stuck at 100% but not active, there's no lack of power, and it's not under attack. |
|
|
|
Okay, fixed: * Fixed a bug in the resource flows that could previously cause self-building ships to stall out, most notably force fields under some various circumstances (such as being shot, but not just limited to that). * Fixed a bug that could sometimes cause the health of a self-building ship to be artificially too-high. This could cause all sorts of problems, such as engineers ceasing helping to repair it, etc. * Fixed a related bug that could sometimes cause the remaining time-to-build to be massively incorrectly reported. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 12, 2010 4:00 pm | Varone | New Issue | |
Dec 12, 2010 4:15 pm | Toll | Note Added: 0006068 | |
Dec 12, 2010 4:15 pm | Toll | Relationship added | duplicate of 0001235 |
Dec 12, 2010 5:21 pm | Varone | Note Added: 0006069 | |
Dec 13, 2010 3:55 pm | Draco18s | Note Added: 0006116 | |
Dec 19, 2010 7:43 pm | Vinraith | Note Added: 0006428 | |
Dec 19, 2010 7:44 pm | Vinraith | File Added: inactive shield.sav | |
Dec 19, 2010 7:44 pm | Vinraith | Note Edited: 0006428 | |
Dec 23, 2010 5:17 pm | Chris_McElligottPark | Note Added: 0006926 | |
Dec 23, 2010 5:17 pm | Chris_McElligottPark | Status | new => resolved |
Dec 23, 2010 5:17 pm | Chris_McElligottPark | Fixed in Version | => 4.055 |
Dec 23, 2010 5:17 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 23, 2010 5:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |