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It's a possibility for the future, but it would be pretty complex to do because we're actually fully reloading the level and it would have to remember your adjusted state, etc. And I suspect that some players actually might not like this in some cases, so it's tricky even from that. |
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It makes me want to quit after every puzzle. I usually do after a couple unless they're quick to set up. When it takes a minute or two and requires flipping pieces that are surrounded (significant accidental error risk) though, it becomes rapidly too frustrating when I have already solved the puzzle but some arrow keeps randomly getting flicked the wrong way so it doesn't get marked as "done". |
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This is substantially the same as every puzzle-mode-style game I've ever played, which is why I don't consider it a more crushing issue. |
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Suzera
Dec 14, 2010 1:41 pm
reporter
~0006173
Last edited: Dec 14, 2010 1:42 pm
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I find it very different actually for a setup-and-run-it type puzzle. I can make a fairly long list of games that do let you work from what you had set up. If it's something you're not up to changing right now though, it's probably not worth the effort.
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Not to sound too mercenary, but I've lost an incredible amount of money on Tidalis already, and I don't think that a feature like this would make much different to most people or boost sales any, so it seems foolish at the present time for me to sink a nontrivial amount of time into a feature like this. Its true it would be an improvement over other entries in the genre, but it's outside the scope of what we can really do for Tidalis at the moment unless there's wider support for it. It's not even a matter of "we're not making enough money" on it or something, it's the fact that I'm still five figures in the hole, on negative money, at the moment. I'm still glad we made the game, it's an awesome game and I'm glad so many people enjoy it, but we're not going to do an endless cycle of nice-to-have features like we do with AI War, as it's just not something we can afford at the present time.
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No no, I understand. :) |
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Thanks -- and trust me, I wish it weren't so!
But at the same time, I'm archiving the suggestion, because in the future... you never know. |
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This would be amazing if player could decide wether to keep the arrows or reload the level completly. Maybe some checker box near score and stuff. |
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It's been a few years. You've gotten much smarter and a lot more clever. Maybe, just maybe, you wake up one morning and right there, in front of your eyes, you see it. The perfect, easy way to reset the puzzle to the state before starting the stream. Wouldn't take you more than an hour.
"But who still wants this?" you think. The answer is, at least, me. |
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