View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001967 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Dec 10, 2010 1:15 am | Jan 8, 2011 7:28 am | |
Reporter | Invelios | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 4.048 | ||||
Summary | 0001967: Neinzul Capsule | ||||
Description | A Neinzul Capsule would be similar to a Neinzul Regen Chamber, except: 1) It doesn't eject the ships once they reach 100% and 2) It's mobile Instead, to unload the Neinzul units you have to manually unload them, and doing so would make the Capsule explode. The reason I suggest this unit is because in my last game, to actually use the Neinzul ships on offense you have to do so much microing, it's just a chore. With this unit, you could have the capsule fly around with your normal fleet, and then unload them when you actually use them to fight. The reason it would explode is so you can't just unload, attack, and load them back in once they get low on HP. This way the Neinzul still have that "short-lived unit" unique feel to them, without making it a hassle with all the micromanaging. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I think I'd like to see something like this. |
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it have to be for free or close to it as if it cost more than mrk2 transport then it useless as transport are reusable. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 10, 2010 1:15 am | Invelios | New Issue | |
Dec 22, 2010 8:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 8:38 pm | Chris_McElligottPark | Status | new => considering |
Dec 23, 2010 10:31 pm | wyvern83 | Note Added: 0006996 | |
Jan 8, 2011 7:28 am | soMe_RandoM | Note Added: 0007970 |