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IDProjectCategoryLast Update
0001965AI War 1 / ClassicBug - OtherJan 3, 2011 11:44 am
ReporterEcho35 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.048 
Summary0001965: Huge resource outflow.
DescriptionFor some reason or another that I can't track down, my resources are dipping WAY into the negatives (We're talking -1,000 Metal and -3,000 Crystal) and I'm building almost nothing. My docks are inactive and the only thing I am building is reclaiming turrets that a prior wave had destroyed on one planet. The resources flow chart is showing me at about +175'ish Crystal but the game still thinks I'm at -3,000. Save is attached. Am I just missing something glaringly obvious?
TagsNo tags attached.
Internal Weight

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related to 0002114 feature for laterkeith.lamothe Ability to configure the maximum number of turrets that can be building at once. 

Activities

Echo35

Dec 9, 2010 11:39 pm

reporter  

WTFResources.sav (194,444 bytes)

Toll

Dec 9, 2010 11:46 pm

reporter   ~0005847

After putting all your turrets on Murdoch in low power, there's no longer a resource deficit. Guess lots of them were building.

Echo35

Dec 9, 2010 11:49 pm

reporter   ~0005848

Yeah, most of them got destroyed, I just didn't expect 40-50 turrets to suck THAT much away rebuilding.

Chris_McElligottPark

Dec 9, 2010 11:54 pm

administrator   ~0005849

Turrets have been way rebalanced during the period while you were last playing: each individual turret is now the equivalent of 5 turrets in the past (but with the cost being 3x). So that's like the cost of 150 turrets, with the effectiveness of 250 turrets. For most planets: waaay overkill. ;)

Also, if you ever wonder where your resource outflows are going to, there's a tab for that in the stats window that shows you.

keith.lamothe

Dec 9, 2010 11:55 pm

administrator   ~0005850

Well, the tab doesn't seem to show all of them. Though I guess there are actually 2 tabs that can be used, heh.

Chris_McElligottPark

Dec 9, 2010 11:56 pm

administrator   ~0005851

Hmm, are you saying that's a bug? It should be showing them all.

keith.lamothe

Dec 9, 2010 11:56 pm

administrator   ~0005852

Just checked, no, just the one tab. And it doesn't show self-building turrets. I need to fix that :)

Echo35

Dec 10, 2010 12:04 am

reporter   ~0005853

Yeah, I couldn't see the turrets in the resource outflow tab. Man, I knew the ships had been beefed up since I was last active, didn't know turrets were as well.

keith.lamothe

Dec 10, 2010 12:09 am

administrator   ~0005854

By the way Chris, the 5x-power 3x-cost turrets have standard ship caps (so 196 Basic MkI turrets, for example, on High caps).

I mean, I'm guessing you didn't just not notice, but wanted to ask ;)

Chris_McElligottPark

Dec 10, 2010 12:11 am

administrator   ~0005855

Right, I know. Originally the caps were reduced 5x, but then players couldn't cover enough of their planets. Then guardians were added along with the new guard posts, and the turrets became a needed part of balance so that your mobile fleet could actually be out and doing something rather than just defending constantly, heh. So that's when the turret caps went back up.

Good catch on the self-building stuff not being on that tab, that's definitely unfortunate. I think that some of the outflows for ships may be wrong as shown in general, given some of the recent economy changes, but I'm not sure. Engineer expenses may not be shown correctly, for example.

Echo35

Dec 10, 2010 12:29 am

reporter   ~0005856

Seems to be the case here at least, as I'm losing far more resources than that tab is showing. That planet is a big point of attack for the AI, so my economy crashes every time they come in and attack. Could there be a control node or something that would allow you to set how many turrets can be reclaimed at once, or something along those lines? I hate having to go in there and micro the repairs every time a big wave comes in (Which is happening a lot thanks to those pesky Neinzul)

Chris_McElligottPark

Dec 10, 2010 12:36 pm

administrator   ~0005864

A "Max turrets building at once" ctrl option would actually be really good, I think. Perhaps a default of something like 20. It would help with avoiding newbies bombing out their economy right at the start, and it would obviously be a major help for cases with rebuilders even for expert players, as you point out. I've put it on my list.

Issue History

Date Modified Username Field Change
Dec 9, 2010 11:39 pm Echo35 New Issue
Dec 9, 2010 11:39 pm Echo35 File Added: WTFResources.sav
Dec 9, 2010 11:46 pm Toll Note Added: 0005847
Dec 9, 2010 11:49 pm Echo35 Note Added: 0005848
Dec 9, 2010 11:54 pm Chris_McElligottPark Note Added: 0005849
Dec 9, 2010 11:54 pm Chris_McElligottPark Status new => resolved
Dec 9, 2010 11:54 pm Chris_McElligottPark Resolution open => no change required
Dec 9, 2010 11:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2010 11:55 pm keith.lamothe Note Added: 0005850
Dec 9, 2010 11:56 pm Chris_McElligottPark Note Added: 0005851
Dec 9, 2010 11:56 pm keith.lamothe Note Added: 0005852
Dec 10, 2010 12:04 am Echo35 Note Added: 0005853
Dec 10, 2010 12:09 am keith.lamothe Note Added: 0005854
Dec 10, 2010 12:11 am Chris_McElligottPark Note Added: 0005855
Dec 10, 2010 12:29 am Echo35 Note Added: 0005856
Dec 10, 2010 12:36 pm Chris_McElligottPark Note Added: 0005864
Dec 22, 2010 10:57 pm Chris_McElligottPark Relationship added related to 0002114
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed