Echo35
Dec 9, 2010 11:39 pm
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After putting all your turrets on Murdoch in low power, there's no longer a resource deficit. Guess lots of them were building. |
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Yeah, most of them got destroyed, I just didn't expect 40-50 turrets to suck THAT much away rebuilding. |
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Turrets have been way rebalanced during the period while you were last playing: each individual turret is now the equivalent of 5 turrets in the past (but with the cost being 3x). So that's like the cost of 150 turrets, with the effectiveness of 250 turrets. For most planets: waaay overkill. ;)
Also, if you ever wonder where your resource outflows are going to, there's a tab for that in the stats window that shows you. |
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Well, the tab doesn't seem to show all of them. Though I guess there are actually 2 tabs that can be used, heh. |
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Hmm, are you saying that's a bug? It should be showing them all. |
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Just checked, no, just the one tab. And it doesn't show self-building turrets. I need to fix that :) |
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Yeah, I couldn't see the turrets in the resource outflow tab. Man, I knew the ships had been beefed up since I was last active, didn't know turrets were as well. |
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By the way Chris, the 5x-power 3x-cost turrets have standard ship caps (so 196 Basic MkI turrets, for example, on High caps).
I mean, I'm guessing you didn't just not notice, but wanted to ask ;) |
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Right, I know. Originally the caps were reduced 5x, but then players couldn't cover enough of their planets. Then guardians were added along with the new guard posts, and the turrets became a needed part of balance so that your mobile fleet could actually be out and doing something rather than just defending constantly, heh. So that's when the turret caps went back up.
Good catch on the self-building stuff not being on that tab, that's definitely unfortunate. I think that some of the outflows for ships may be wrong as shown in general, given some of the recent economy changes, but I'm not sure. Engineer expenses may not be shown correctly, for example. |
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Seems to be the case here at least, as I'm losing far more resources than that tab is showing. That planet is a big point of attack for the AI, so my economy crashes every time they come in and attack. Could there be a control node or something that would allow you to set how many turrets can be reclaimed at once, or something along those lines? I hate having to go in there and micro the repairs every time a big wave comes in (Which is happening a lot thanks to those pesky Neinzul) |
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A "Max turrets building at once" ctrl option would actually be really good, I think. Perhaps a default of something like 20. It would help with avoiding newbies bombing out their economy right at the start, and it would obviously be a major help for cases with rebuilders even for expert players, as you point out. I've put it on my list. |
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