View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001959 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 9, 2010 5:21 pm | Jan 3, 2011 11:44 am | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.048 | ||||
Summary | 0001959: Remove weapon from special forces rally guardian. | ||||
Description | What's the intended function of this special forces guardian--to remain cloaked on player planets in causing special forces AI ships to come to the planet, or to reveal itself whilst attacking harvesters, and more annoyingly, command stations? I would recommend that their attacking ability be removed, as it doesn't add anything to the ship, and is just annoying when it's firing at your command station. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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If it stays cloaked it will be a pretty big pain to track down if it gets into a weird spot due to not having a "search for cloaked things"...thing. |
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Yes. And, all guardians must have a gun of some sort, or there are all sorts of issues that result from that. It can be a piddly gun, but there must be a gun. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 9, 2010 5:21 pm | Spikey00 | New Issue | |
Dec 9, 2010 5:42 pm | Suzera | Note Added: 0005834 | |
Dec 9, 2010 8:47 pm | Chris_McElligottPark | Note Added: 0005843 | |
Dec 9, 2010 8:47 pm | Chris_McElligottPark | Status | new => resolved |
Dec 9, 2010 8:47 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 9, 2010 8:47 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |