View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001951 | AI War 1 / Classic | Bug - Other | Dec 9, 2010 2:58 pm | Jan 9, 2011 1:04 am | |
Reporter | orzelek | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | suspended | ||
Product Version | 4.047 | ||||
Summary | 0001951: Weird unit behavior | ||||
Description | Please take a look at planet Deur in attached save. There are 3 ships from group one that do not respond to any commands (stop command also). Only way to do anything to them is to scrap them. | ||||
Tags | No tags attached. | ||||
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I'm not sure what the deal is here, but it self-fixes in just a bit. Apparently these ships had some really bad state set on them in an older version, and within a few seconds they now pop into Daejo when I load this up. Well, just two of the ships: the fighter and the maw. The other two ships move around find, and stay on Deur as they should. I'm going to chalk this up as some sort of older bug that is self-correcting these days, because I haven't seen this otherwise and it at least fixes itself. Very odd, though! |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 9, 2010 2:58 pm | orzelek | New Issue | |
Dec 9, 2010 2:58 pm | orzelek | File Added: P2.sav | |
Jan 9, 2011 1:04 am | Chris_McElligottPark | Note Added: 0008039 | |
Jan 9, 2011 1:04 am | Chris_McElligottPark | Status | new => closed |
Jan 9, 2011 1:04 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 9, 2011 1:04 am | Chris_McElligottPark | Resolution | open => suspended |