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IDProjectCategoryLast Update
0000194AI War 1 / ClassicBalance IssueOct 4, 2010 4:30 pm
Reporterthemachineissentient Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version3.121-3.189 
Summary0000194: Siege starships lack bonuses vs raid starships
Descriptionhttp://www.arcengames.com/forums/index.php/topic,6861.0.html

So it seems that raid starships are kinda hard to kill with siege starships. I think this kinda odd, as pretty much every other starship is murdered by them

Actually, they also suffer a penalty versus Leech starships.

While I think boosting the leech starship bonus up to 30 like the others would be nice, boosting the raid starship bonus too much might make raid starships rather useless....

well, er, im at a loss as to how im supposed to kill raid starships really. HBCs plink off them as if they werent even trying to hit them(yeah i know), they are immune to engine damage, fast enough to slip by turrets and hit something valuable, which they can shoot out from under a forcefield.

It just seems odd that ive got this GIANT MOBILE GUN that cant hit anything smaller than a moon, yet when i point it at a raid starship its useless. I kinda see them as mobile orbital mass drivers at this point Wink


Also.

Can siege starships be allowed to hit the 'avenger' ship? pretty please?

Fighters actually get a pretty large damage bonus against raid starships; and grav turrets and logistics stations slow them down nicely. The logistics stations are a extra win because they will speed up your fighters, helping them catch the now slower raid starships.

They also lack bonuses against botnet golems.
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keith.lamothe

Oct 4, 2010 9:51 am

administrator   ~0000105

Promoting severity, important balancing of recent change.

keith.lamothe

Oct 4, 2010 4:30 pm

administrator   ~0000288

* The "military ships immune to reclamation get a damage multiplier of 0.2 against me" rule was being applied to Parasites and Raid Starships; has now been corrected to apply to Parasites and Leech Starships. This means that Raid Starships will now be subject to tons of damage multipliers they were not subject to previously. To prevent the same problem with Leech Starships, that particular multiplier rule will now multiply any other defined damage multiplier against the ship type, rather than overwrite it.
** Thanks to Lancefighter for the report.

Issue History

Date Modified Username Field Change
Oct 3, 2010 4:32 pm themachineissentient New Issue
Oct 4, 2010 9:50 am keith.lamothe Assigned To => keith.lamothe
Oct 4, 2010 9:50 am keith.lamothe Status new => assigned
Oct 4, 2010 9:50 am keith.lamothe Severity minor => major
Oct 4, 2010 9:51 am keith.lamothe Note Added: 0000105
Oct 4, 2010 4:30 pm keith.lamothe Note Added: 0000288
Oct 4, 2010 4:30 pm keith.lamothe Status assigned => resolved
Oct 4, 2010 4:30 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue